DeathF0X 198 Posted June 8, 2016 Hey, since the 1.60 update some of my addons dont work anymore, i patched the laptop for use with ace3. Cant find the failure in my config. It worked before, i hope someone has a solution or can give me a hint for fixing. Thx Phil ------- rpt: Warning Message: No entry 'bin\config.bin/CfgVehicles/Land_Laptop_F.side'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Land_Laptop_F.faction'. config viewer: half of the configs are missing although i patch the base config. config.cpp: class CfgPatches { class fox_items { units[] = {}; weapons[] = {}; requiredVersion = 1.54; author = "FOX"; authorUrl = "http://xof.at"; requiredAddons[] = {"ace_cargo","ace_common","ace_dragging","ace_interact_menu","ace_interaction","ace_main"}; }; }; class CfgVehicles{ class ThingX; class Land_Laptop_unfolded_F{ ace_cargo_canLoad = 1; ace_cargo_size = 1; ace_dragging_canCarry = 1; ace_dragging_canDrag = 1; ace_dragging_carryDirection = 180; ace_dragging_carryPosition[] = {0,1.2,0}; ace_dragging_dragDirection = 180; ace_dragging_dragPosition[] = {0,0.9,0}; scope = 2; class ACE_Actions { class ACE_MainActions { displayName = "$STR_fox_items_interaction"; selection = ""; distance = 2; condition = "true"; class fox_items_laptop_remove_harddrive { displayName = "$STR_fox_items_remove_harddrive"; condition = "alive _target"; statement = "['test'] spawn fox_core_fnc_hint"; showDisabled = 0; priority = 1; position = "[0,0,0.500671]"; distance = 2; icon = "\fox_items\textures\laptop_hdd.paa"; }; };// ACE_MainActions };//ACE_Actions };//Land_Laptop_unfolded_F }; Share this post Link to post Share on other sites
DeathF0X 198 Posted June 10, 2016 The temporary solution so far: class Land_Laptop_unfolded_F : ACE_RepairItem_Base{ }; class Fox_Laptop : Land_Laptop_unfolded_F{ Share this post Link to post Share on other sites
Jackal326 1182 Posted June 10, 2016 The temporary solution so far: class Land_Laptop_unfolded_F : ACE_RepairItem_Base{ }; class Fox_Laptop : Land_Laptop_unfolded_F{ You'll get all kinds of errors when not directly inheriting from an already defined class (as per your example in your first post) and not explicitly defining all the 'default' defines such as side, faction - the errors you're getting. As such, your solution seems the best course (unless you find another more suitable class to inherit from - the default laptop perhaps?) Share this post Link to post Share on other sites
DeathF0X 198 Posted June 13, 2016 Before 1.60 update i patched the Laptop class Land_Laptop_unfolded_F directly , open spoiler , to add the ability to interact via ace3 interaction. class ThingX; class Land_Laptop_unfolded_F{ ace_cargo_canLoad = 1; ace_cargo_size = 1; ace_dragging_canCarry = 1; ace_dragging_canDrag = 1; ace_dragging_carryDirection = 180; ace_dragging_carryPosition[] = {0,1.2,0}; ace_dragging_dragDirection = 180; ace_dragging_dragPosition[] = {0,0.9,0}; scope = 2; class ACE_Actions { class ACE_MainActions { displayName = "$STR_fox_items_interaction"; selection = ""; distance = 2; condition = "true"; Now with 1.60 patching the Land_Laptop_unfolded_F breaks the config completly, class ThingX; class Land_Laptop_unfolded_F{ 90% of the config is missing. Share this post Link to post Share on other sites