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Add player object to Zeus

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Hi, in an SP environment I usually start Zeus when testing missions. Placing objects, looking, fun things, whatever. All AI spawns are listed in Zeus, but not the player. Can I add it via some init command in the editor object of the player?

I'd like to see the player listed in Zeus, simply, because I'm sometimes struggling to find the player after moving the camera to other places.

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Yeah, I have seen that command, but don't understand it at all. I do not understand the parameters. What do I have to put into the players init? Do I add specific objects here or a type of objects? I'm not a master of mission making and referencing "things" in ArmA...

 

this|player addCuratorEditableObjects [[What?],addcrew?!? ];

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