navydoctom 0 Posted May 23, 2016 I am curious if you can say have a building you want your forces to enter to say kill a bad guy leader and you want his QRF to begin moving to the building once BLUEFOR enters the building - I know how to make this; but I want to be to have a trigger for when we leave the building trigger a group of loitering helicopters to come in and pull out the BLUEFOR I know for the first one you'd do a Trigger (the size of the building) that activates when BLUEFOR is present; and I know you could do a Trigger that actives when BLUEFOR is not present - but how would you make it so the not present trigger doesn't active until the present trigger has played? Thanks Share this post Link to post Share on other sites
KevsNoTrev 44 Posted May 23, 2016 Triggeractived nameoftriggergoeshere && this Put that on the second trigger. Remember to name the first trigger though. Share this post Link to post Share on other sites
navydoctom 0 Posted May 23, 2016 Thank you - it took me a few tries to realize that I needed to place the script in the OnCondition dialog box. But it works wooooo hooo Share this post Link to post Share on other sites
kylania 568 Posted May 23, 2016 Could do it all with just one trigger too. Place a HOLD waypoint next to the QRF group and the grounded exfil helo. Set the trigger to be Waypoint Activation and connect it to both HOLD waypoints. Make it's condition be !alive badguy Then when the badguy dies the QRF and exfil group both converge on wherever you set them to with their post-HOLD waypoints. Share this post Link to post Share on other sites
barbuse 5 Posted September 18, 2016 Bringing up an hold topic but I'm trying to do kind of the same thing. I have a helicopter dropping off a group and then I want it to loiter until a trigger is activated then the heli comes down again to pick up the group and leave. But the problem is the heli will loiter just fine as long as I don't put any waypoints after. But as soon as I put another wp after the loiter, the heli won't loiter and just wait static. Did you have the same problem ? Share this post Link to post Share on other sites
barbuse 5 Posted September 19, 2016 Any ideas on how to solve the problem ?! Share this post Link to post Share on other sites
Tajin 349 Posted September 19, 2016 Try syncing your other waypoints to a trigger, so they don't become active until that trigger fires. Share this post Link to post Share on other sites
barbuse 5 Posted September 20, 2016 (edited) Try syncing your other waypoints to a trigger, so they don't become active until that trigger fires. Ok thanks for the reply! :) So how would I make a trigger that activates 10s after another trigger ? I tried adding another trigger synchronized with the next wp but it doesn't change anything :/ Edited September 21, 2016 by barbuse Share this post Link to post Share on other sites
barbuse 5 Posted September 23, 2016 Any idea how to make it work without using a script ? Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted September 23, 2016 Any idea how to make it work without using a script ? Placing N^n triggers. What's so bad about using a script? Cheers Share this post Link to post Share on other sites