barbuse
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Thanks :) I've tried with both the " B_APC_Tracked_01_rcws_F " and the " B_APC_Wheeled_01_cannon_F "
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I've tried on the gunner, driver as well as commander of the vehicle with weapon number from 0 to 20 but still doesn't work... I've also tried to find the weapon index using the function I found here: https://forums.bistudio.com/forums/topic/181067-how-to-find-weapon-index/ But when I call the function I get "any" as the weapon index
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I've tried several other variants but still can't get it to work :/
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Hi folks, I've been trying to get the IA of an APC to fire with the smoke launcher but nothing happens... I've tried that vtt1C selectWeapon "SmokeLauncher"; vtt1C fire "SmokeLauncher"; vtt1C forceWeaponFire ["SmokeLauncher"]; vtt1C being the commander of the APC. Any ideas ?! Thanks in advance :)
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[Release] Guided missile script
barbuse replied to barbuse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've updated the script. It now works on any type of targets, including fast moving aircrafts! -
[Release] Guided missile script
barbuse replied to barbuse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
At the moment it works on ground fixed and moving targets as well as air fixed/slow moving targets. But I do need to improve it to be able to shoot targets such as planes. I haven't tried yet but I don't see why it wouldn't -
[Release] Guided missile script
barbuse replied to barbuse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You're welcome :) The script was made to hit ground targets so you might need to adapt it if you want to hit targets above the missile starting position. -
Simple script that allows you fire a guided missile from the position of your choice to any type of target (object, unit, laser designated target...) I made this script for a mission I'm working on and I thought that could be useful for others. Hope you enjoy it ! Link to the script guidedMissile.sqf What it does The script simply creates a missile on a defined position that will track a designated target. The target can be a ground/air static or moving target. It can also be a laser designated target. How it works To use this script add the following code into a trigger: nul=[target, startLocation, missileType, missileLaunchingHeight] execVM "guidedMissile.sqf" For exemple, if the target is laser designated by the player: nul=[laserTarget player, getPos startLocation, "M_Scalpel_AT", 500] execVM "guidedMissile.sqf" Update 1.1 Fixed: it is now possible to target fast flying targets such as aircrafts
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You also could use a trigger "ignore waypoint" synchronized with the cycle waypoint so when the trigger fires your unit would move to the next waypoint after the cycle wp.
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Great idea ! I think the best way would be that the medic can stabilize the wounded and then team leader calls the medevac. If you want to have a realistic medevac then in real life it usually works like this: one soldier is wounded so his team/group put him into cover and stabilize him then carry on the mission then when possible or when too many wounded, one group would be charged to get all the wounded back together in a casevac zone that has been secured finally they would be evacuated So maybe you could use a revive system as we see in domination or CTI missions and then when you're down the team medic can come and stabilize you but you still cannot fight until you're evacuated and allowed to come back. Also when you're down, if you're not dragged into cover and get shot again you would die. Hope this helps ! Good luck :)
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A trigger that happens in an order
barbuse replied to navydoctom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any idea how to make it work without using a script ? -
A trigger that happens in an order
barbuse replied to navydoctom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks for the reply! :) So how would I make a trigger that activates 10s after another trigger ? I tried adding another trigger synchronized with the next wp but it doesn't change anything :/ -
A trigger that happens in an order
barbuse replied to navydoctom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any ideas on how to solve the problem ?! -
A trigger that happens in an order
barbuse replied to navydoctom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bringing up an hold topic but I'm trying to do kind of the same thing. I have a helicopter dropping off a group and then I want it to loiter until a trigger is activated then the heli comes down again to pick up the group and leave. But the problem is the heli will loiter just fine as long as I don't put any waypoints after. But as soon as I put another wp after the loiter, the heli won't loiter and just wait static. Did you have the same problem ?