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genterprise

Want o Show A Message showing Amount of Damage

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Hello,

 

I tried to write some scripts that show a "hint" message to the player that causes a character   damage.  Then store the value into a variable (global) that at te end of the match I have a pop up showing the Score - which is Equal to the amount of damage a player did.

 

I made a trigger that fires at the start of the match which contains

myscore = 0; 

myString = " ";

 

then I have a second trigger that (condition)  fires when (for this example) one of the 3 enemies (named tango1, tango2 and tango3

!alive tango01 || !alive tango02 || !alive tango03;

but it seems to only fie off when I kill the first enemy, not on the other 2

 

then in the On Act. Box I have: 

myscore = myscore +200;

myString = getText (myscore);

hint "Kill +200";

hint myString;

 

I am only seeing the Message "Kill+200" when  I kill the first tango.

I never get the Message showing the value of myString

And no messages when I kill the other 2 enemy ai.

 

Please help!

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 Make trigger repeatable as its gone after it satisfies first argument. That or make 3 triggers.

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Thanks.  The trigger is on repeat.  Also, I know I can make 3 triggers...  Was just wondering if I had to.

 

But... - for instance - If  I give a player 200 points for a kill - is there a way to show the value using the hint command?

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hint str yourScoreVariable;


hint format ["Score: %1",yourScoreVariable];

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Thank you all.

 

What I found out was that my Initial Trigger which was suppose to set my global variable was never firing, once I fixed that all else worked fine!  Thanks!

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