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Woohoooo! My fav plane is in A3, finally! Love it mate, LOVE it!

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Glad you like it!

My next plans are adding some dirt layers to the textures and animate a few more cockpit/engineer instruments

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Wow. Love those two. Exactly what we needed - Big russian transport planes! Good work! Is there a way I can open and close the cargo ramps via script?

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Fresh from the config: for the An-12 the animations are:

 

class door{source=user;animPeriod= 2;initPhase = 1;};
class ramp{source=user;animPeriod= 2;initPhase = 0;};
class ramp2{source=user;animPeriod= 2;initPhase = 0;};
class ramp3{source=user;animPeriod= 2;initPhase = 0;};

 

note that it can be 1 or 0 for the closed state, depending on the part

 

the An-22 has no interior yet-

and I probably won't make one. I might even deactivate the ramps/doors on it depending.

 

class door{source=user;animPeriod= 2;initPhase = 0;};
class rampin{source=user;animPeriod= 2;initPhase = 0;};
class rampout{source=user;animPeriod= 2;initPhase = 0;};

 

 

So in the plane's init, or inside a script it's :

 

this animate ["door", 0]; this animate ["ramp", 1];  etc

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Wow - thanx a lot for those infos. That interior doesn't matter to us, I want to use those AN-22 planes to paradrop troops over a large area - Im sure it will look cool with open ramps and many parachutes :)

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Me again with a  few rpt errors

12:41:13 an12Skeleton: Invalid parent bone 'stick_pilot' for 'stick_wheel'
12:41:13 an12Skeleton: Invalid parent bone 'stick_pilot_2' for 'stick_wheel_2'
12:41:13 Sab_an12_7: MainTurret - unknown animation source mainTurret
12:41:13 Sab_an12_7: MainGun - unknown animation source mainGun

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