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New camo selections for Vermin and P07?

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  • Added: New camo selections (camo1, camo2, camo3) are now available for the Vermin SMG (based on a community request)
  • Added: A new camo selection is now available for the P07 handgun

New in 1.58, how does one implement these?  I can't figure out how to use setObjectTexture for the new camos, and I see no different camo types for these weapons in Arsenal... :huh:

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I took it to mean there are new selections available on which community-made textures could be applied. Not (necessarily) that BIS have created additional textures for those selections.

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I took it to mean there are new selections available on which community-made textures could be applied. Not (necessarily) that BIS have created additional textures for those selections.

 

Sounds plausible.  Thanks for the info!

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It also might just be that there are camo selections for these weapons, but we have to use "setObjectTextureGlobal" to use them.

E: I haven't tried it on weapons, but I reckon this thread could help you find how to change hidden textures on them:

 

https://forums.bistudio.com/topic/180646-list-of-all-hidden-texture-inits/

 

 

That is a very useful thread.  Thanks for pointing it out.

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