OMAC 254 Posted April 24, 2016 Added: New camo selections (camo1, camo2, camo3) are now available for the Vermin SMG (based on a community request) Added: A new camo selection is now available for the P07 handgun New in 1.58, how does one implement these? I can't figure out how to use setObjectTexture for the new camos, and I see no different camo types for these weapons in Arsenal... :huh: Share this post Link to post Share on other sites
Defunkt 431 Posted April 24, 2016 I took it to mean there are new selections available on which community-made textures could be applied. Not (necessarily) that BIS have created additional textures for those selections. 1 Share this post Link to post Share on other sites
OMAC 254 Posted April 24, 2016 I took it to mean there are new selections available on which community-made textures could be applied. Not (necessarily) that BIS have created additional textures for those selections. Sounds plausible. Thanks for the info! 1 Share this post Link to post Share on other sites
peegee 118 Posted April 28, 2016 It also might just be that there are camo selections for these weapons, but we have to use "setObjectTextureGlobal" to use them.E: I haven't tried it on weapons, but I reckon this thread could help you find how to change hidden textures on them: https://forums.bistudio.com/topic/180646-list-of-all-hidden-texture-inits/ Share this post Link to post Share on other sites
OMAC 254 Posted April 28, 2016 It also might just be that there are camo selections for these weapons, but we have to use "setObjectTextureGlobal" to use them. E: I haven't tried it on weapons, but I reckon this thread could help you find how to change hidden textures on them: https://forums.bistudio.com/topic/180646-list-of-all-hidden-texture-inits/ That is a very useful thread. Thanks for pointing it out. Share this post Link to post Share on other sites