direone 3697 Posted April 25, 2016 @Direone - good to see some more animations from the community! Keep up the splendid work, mate! :P Thanks a lot mate!! :D i will keep up the work as i need always new animations for my screenshots :P 2 Share this post Link to post Share on other sites
Kydoimos 916 Posted April 25, 2016 Thanks a lot mate!! :D i will keep up the work as i need always new animations for my screenshots :P That's the spirit! If you're interested, I did a little screenshot tutorial here, though I think you're well beyond it! :P - https://forums.bistudio.com/topic/186065-arma-3-screenshot-tutorial/ 2 Share this post Link to post Share on other sites
MANTIA 55 Posted April 25, 2016 No mate you don' t need any sqf, just write this in the init of a unit: This switchMove "animation name"; this disableAI "anim" Tell me if with this script the animations works mate :D Tried using your example with quite a few different animations and when I hit "preview" from inside the Eden editor the unit that should be doing the animation is halfway into the ground doing no animation but has his arms out to his sides horizontal to the ground. Share this post Link to post Share on other sites
direone 3697 Posted April 25, 2016 That's the spirit! If you're interested, I did a little screenshot tutorial here, though I think you're well beyond it! :P - https://forums.bistudio.com/topic/186065-arma-3-screenshot-tutorial/ Mate i've started making animation when i discovered your tutorial and the video that explain how to make static poses :P i'm very thankful that you have made this tutorial! :D Share this post Link to post Share on other sites
direone 3697 Posted April 25, 2016 Tried using your example with quite a few different animations and when I hit "preview" from inside the Eden editor the unit that should be doing the animation is halfway into the ground doing no animation but has his arms out to his sides horizontal to the ground. Mmm it's strange all the animation works fine for me in game. You put the script in the player init or in the init of another unit? Share this post Link to post Share on other sites
MANTIA 55 Posted April 25, 2016 Mmm it's strange all the animation works fine for me in game. You put the script in the player init or in the init of another unit? init of another unit, should it be the other way around? Share this post Link to post Share on other sites
direone 3697 Posted April 25, 2016 No no it's right in that way mate, mmm try in this way, name a unit for example s1 afrer that enter in the editor and use the debug console using a script like this: s1 switchMove "Pose_1"; s1 disableAI "anim" Share this post Link to post Share on other sites
MANTIA 55 Posted April 25, 2016 No no it's right in that way mate, mmm try in this way, name a unit for example s1 afrer that enter in the editor and use the debug console using a script like this: s1 switchMove "Pose_1"; s1 disableAI "anim" I just turned off all of my addons except CBA & your Static Animations mod and still get the same results even in the debug console. As soon as I put in that script the guy sinks down into the ground waste high. Share this post Link to post Share on other sites
direone 3697 Posted April 25, 2016 I just turned off all of my addons except CBA & your Static Animations mod and still get the same results even in the debug console. As soon as I put in that script the guy sinks down into the ground waste high. Ok mate i will see if other have the same problem and i will try to help you out! :D Share this post Link to post Share on other sites
MANTIA 55 Posted April 26, 2016 Ok mate i will see if other have the same problem and i will try to help you out! :D haha ya it has to be something I'm doing or something with my setup! I'm the only loser! 1 Share this post Link to post Share on other sites
Hate 232 Posted April 26, 2016 Where are these in the animation viewer? Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 Where are these in the animation viewer? You can find them under the unknown section mate :D but they don't work because there is somethings wrong in the config.cpp file. I correct the error in the file so later today i will put a new download link for the working version of them. Share this post Link to post Share on other sites
uncle_fedor 11 Posted April 26, 2016 All animations looks like http://i.imgur.com/pA64C5W.jpg May be it is broken after 1.58 or i do something wrong? Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 All animations looks like http://i.imgur.com/pA64C5W.jpg May be it is broken after 1.58 or i do something wrong? No no mate, i found an error in the config.cpp file but i fixed it. Later today i will upload the link with the working version of the animations :D Share this post Link to post Share on other sites
Singh Aram 137 Posted April 26, 2016 Looks awesome !!!! Will test it shortly. Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 Looks awesome !!!! Will test it shortly. Thanks mate!! :D 1 Share this post Link to post Share on other sites
SpartanSix 367 Posted April 26, 2016 Now I can do some fucking sexy scenes, cheers mate. Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 Now I can do some fucking sexy scenes, cheers mate. I'm glad that you enjoy them mate :D but for now the animations doesn't work, i fixed the problem this morning and i will upload a new link with the working animations later today :)i have sent the new link to some people and i'm just waiting to know if the poses works fine now Share this post Link to post Share on other sites
SpartanSix 367 Posted April 26, 2016 rog, ill keep an eye on the thread. Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 Ok guys i can upload now the link :D https://www.dropbox.com/s/l9j1bwtlovhiq3s/Static%20Animation%20Pack%20v1.1.rar?dl=0 Hope you will enjoy them guys and i'm sorry for the inconvenience with first release 1 Share this post Link to post Share on other sites
jackfrench 32 Posted April 26, 2016 Sorry but the result is the same, does not function 1 Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 Mmm what is the problem mate? Share this post Link to post Share on other sites
jackfrench 32 Posted April 26, 2016 here is the problem with : this switchMove "Pose_7"; Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 here is the problem with : this switchMove "Pose_7"; You downladed the 1.1 version mate?? Share this post Link to post Share on other sites
direone 3697 Posted April 26, 2016 here is the problem with : this switchMove "Pose_7"; Just for know you use the animation directly in game or via a sqf file mate? Share this post Link to post Share on other sites