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jimmybulmer

Cannot Open Object - Help

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​Hello,

 

​I am trying to create some custom buildings for Arma 3 just to gain some experience. I am currently working on a small police station. However upon loading it into the editor I get two errors,

 

​Error one is: Cannot open object \small_police_station\small_police_station.p3d

 

​Error two is: 'actionBegin1/' is not a class ('displayName' accessed)

 

​Model.cfg: http://pastebin.com/aTyu6Z1c

​Config.cpp: http://pastebin.com/4NgJWhws

 

Any help is greatly appreciated and if any extra information is needed just ask. Cheers

 

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Make sure your path names are correct. For example hnc_mod is the .pbo name:

model="hnc_mod\small_police_station.p3d"; 

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Make sure your path names are correct. For example hnc_mod is the .pbo name:

model="hnc_mod\small_police_station.p3d"; 

 

 

Make sure your path names are correct. For example hnc_mod is the .pbo name:

model="hnc_mod\small_police_station.p3d"; 

yer the pbo is small_police_station so the directory is correct and the p3d is also small_police_station

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I noticed a \ infront of the directory. Maybe try removing that?

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I noticed a \ infront of the directory. Maybe try removing that?

Have just tried that and its had no effect

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The weirdest part is even if I change the directory in the config.cpp and moved it to that directory. So say I made a new folder Police then in that called it pd.p3d then change it to model="\Police\pd.p3d" when i go into the editor it will still say the orriginal message with the old directory???

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yeah is your mesh twice binarized? as in was the mesh in mlod format before you packed it? if so can you put a screenshot from O2/OB viewport?

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Sorry took so long to respond what do you mean twice binarized I just exported it as a

.p3d from blender then opened it in object builder

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Ah the issue has been in O2. Like PuFu has said, has it been binarized? O2 won't open binarized .p3d as a way to stop people from ripping off models from another's addon. Not saying that you have ripped off a model you made, I'm just trying to explain that O2 won't open a binarized file. Maybe try re-exporting it? And do you use Alwaren's toolbox for blender?

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