jimmybulmer 21 Posted April 13, 2016 ​Hello, ​I am trying to create some custom buildings for Arma 3 just to gain some experience. I am currently working on a small police station. However upon loading it into the editor I get two errors, ​Error one is: Cannot open object \small_police_station\small_police_station.p3d ​Error two is: 'actionBegin1/' is not a class ('displayName' accessed) ​Model.cfg: http://pastebin.com/aTyu6Z1c ​Config.cpp: http://pastebin.com/4NgJWhws Any help is greatly appreciated and if any extra information is needed just ask. Cheers Share this post Link to post Share on other sites
hnchmc 125 Posted April 13, 2016 Make sure your path names are correct. For example hnc_mod is the .pbo name: model="hnc_mod\small_police_station.p3d"; Share this post Link to post Share on other sites
jimmybulmer 21 Posted April 13, 2016 Make sure your path names are correct. For example hnc_mod is the .pbo name: model="hnc_mod\small_police_station.p3d"; Make sure your path names are correct. For example hnc_mod is the .pbo name: model="hnc_mod\small_police_station.p3d"; yer the pbo is small_police_station so the directory is correct and the p3d is also small_police_station Share this post Link to post Share on other sites
hnchmc 125 Posted April 13, 2016 I noticed a \ infront of the directory. Maybe try removing that? Share this post Link to post Share on other sites
jimmybulmer 21 Posted April 13, 2016 I noticed a \ infront of the directory. Maybe try removing that? Have just tried that and its had no effect Share this post Link to post Share on other sites
jimmybulmer 21 Posted April 13, 2016 The weirdest part is even if I change the directory in the config.cpp and moved it to that directory. So say I made a new folder Police then in that called it pd.p3d then change it to model="\Police\pd.p3d" when i go into the editor it will still say the orriginal message with the old directory??? Share this post Link to post Share on other sites
jimmybulmer 21 Posted April 14, 2016 Anyone got any ideas Share this post Link to post Share on other sites
PuFu 4600 Posted April 14, 2016 yeah is your mesh twice binarized? as in was the mesh in mlod format before you packed it? if so can you put a screenshot from O2/OB viewport? Share this post Link to post Share on other sites
jimmybulmer 21 Posted April 16, 2016 Sorry took so long to respond what do you mean twice binarized I just exported it as a .p3d from blender then opened it in object builder Share this post Link to post Share on other sites
hnchmc 125 Posted April 17, 2016 Ah the issue has been in O2. Like PuFu has said, has it been binarized? O2 won't open binarized .p3d as a way to stop people from ripping off models from another's addon. Not saying that you have ripped off a model you made, I'm just trying to explain that O2 won't open a binarized file. Maybe try re-exporting it? And do you use Alwaren's toolbox for blender? Share this post Link to post Share on other sites