eggbeast 3685 Posted April 13, 2016 this creates 2 tracers from the twin M2 50cals in our boats (in gunner turret) NB: it would also work in an APC or tank (i.e. shilka or tunguska) class MainTurret: MainTurret { //weapons weapons[] = {"UNS_M2x2"}; magazines[] = {"uns_200Rnd_127x99_M2","uns_200Rnd_127x99_M2","uns_200Rnd_127x99_M2HE","uns_200Rnd_127x99_M2AP","uns_200Rnd_127x99_M2","uns_200Rnd_127x99_M2","uns_200Rnd_127x99_M2HE","uns_200Rnd_127x99_M2AP"}; //gun body = "OtocVez"; gun = "OtocHlaven"; selectionFireAnim = "zasleh"; memoryPointGun[] = {"usti_hlavne_1","usti_hlavne"}; //view memoryPointGunnerOptics = "gunnerview"; }; this creates quad tracers in our A1 skyraider (in pilot, not in turret) weapons[] = {"Uns_M2_4x20mm","uns_suu11a_gunpod"}; magazines[] = {"Uns_720Rnd_Skyraider_4x20mm","uns_1500Rnd_762x51_M134_twin"}; selectionFireAnim = "zasleh"; memoryPointGun[] = { "muzzle1", "muzzle2", "muzzle3", "muzzle4" }; so i'm trying to make triple tracers work in an AIRCRAFT TURRET, but nothing works... am i correct in I assuming the engine remains limited for aircraft turrets? class Turrets { class MainTurret: NewTurret { weapons[] = {"Uns_Triple_M134"}; magazines[] = {"uns_24000Rnd_762x51_M134_triple"}; memoryPointGun[] = { "muzzle_1", "muzzle_2", "muzzle_3"};//triple tracers // gunBeg[] = { "muzzle_1", "muzzle_2", "muzzle_3"}; // gunEnd[] = { "chamber_1", "chamber_2", "chamber_3"}; gunBeg = "muzzle_1"; gunEnd = "chamber_1"; body = "MainTurret"; gun = "MainGun"; animationSourceBody = "MainTurret"; animationSourceGun = "MainGun"; selectionFireAnim = "zasleh"; }; }; weapon cfg class Uns_Triple_M134: uns_M134_twin_base { scope = 2; displayName = "3x GAU-2B/A 7.62mm"; magazines[] = {"uns_24000Rnd_762x51_M134_triple"}; ballisticscomputer = 2; WeaponInfoType = "RscWeaponRangeZeroing"; discreteDistance[] = {250,500,750,1000,1250,1500,1750,2000,2250,2500,2750,3000,3250,3500}; discreteDistanceInitIndex = 2; // memoryPointGun[] = { "muzzle_1", "muzzle_2", "muzzle_3"}; class GunParticles { class effect1 { positionName = "muzzle_1"; directionName = "chamber_1"; effectName = "MachineGunCloud"; }; class effect2: effect1 { positionName = "muzzle_2"; directionName = "chamber_2"; }; class effect3: effect1 { positionName = "muzzle_3"; directionName = "chamber_3"; }; class effect4 { positionName = "M134x3shell1_eject_pos"; directionName = "M134x3shell1_eject_dir"; effectName = "MachineGunCartridge2"; }; class effect5: effect4 { positionName = "M134x3shell2_eject_pos"; directionName = "M134x3shell2_eject_dir"; }; class effect6: effect4 { positionName = "M134x3shell3_eject_pos"; directionName = "M134x3shell3_eject_dir"; }; }; //sounds modes[] = {"HighROF","LowROF","close","short","medium","far"}; class LowROF: LowROF { class StandardSound: StandardSound { begin1[] = {"\uns_armour_s\m134\m134_fire",1.0,1,2100}; begin2[] = {"\uns_armour_s\m134\m134_fire",1.0,1,2100}; begin3[] = {"\uns_armour_s\m134\m134_fire",1.0,1,2100}; soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin3",0.34}; }; showToPlayer = 1; displayName = "3000rpm"; burst = 1; multiplier = 9; reloadTime = 0.06; soundBurst = 1; soundContinuous = 0; dispersion = 0.02; }; class HighROF: LowROF { class StandardSound: StandardSound { begin1[] = {"\uns_armour_s\m134\m134_fire",1.0,1,2100}; begin2[] = {"\uns_armour_s\m134\m134_fire",1.0,1,2100}; begin3[] = {"\uns_armour_s\m134\m134_fire",1.0,1,2100}; soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin3",0.34}; }; displayName = "6000rpm"; soundBurst = 1; dispersion = 0.03; reloadTime = 0.03; }; class close: HighROF { showToPlayer = 0; soundBurst = 0; burst = 10; aiRateOfFire = 0.5; aiRateOfFireDistance = 50; minRange = 0; minRangeProbab = 0.05; midRange = 100; midRangeProbab = 0.58; maxRange = 200; maxRangeProbab = 0.04; }; class short: close { burst = 8; aiRateOfFire = 2; aiRateOfFireDistance = 300; minRange = 50; minRangeProbab = 0.05; midRange = 200; midRangeProbab = 0.58; maxRange = 400; maxRangeProbab = 0.04; }; class medium: LowROF { showToPlayer = 0; soundBurst = 0; burst = 4; aiRateOfFire = 3; aiRateOfFireDistance = 600; minRange = 300; minRangeProbab = 0.05; midRange = 400; midRangeProbab = 0.58; maxRange = 600; maxRangeProbab = 0.04; }; class far: medium { burst = 18; aiRateOfFire = 5; aiRateOfFireDistance = 1000; minRange = 500; minRangeProbab = 0.05; midRange = 600; midRangeProbab = 0.4; maxRange = 800; maxRangeProbab = 0.01; dispersion = 0.009; }; }; this is the result - 3x shell drop fx/ muzzle gas fx, but only 1x tracer :( Share this post Link to post Share on other sites
eggbeast 3685 Posted April 14, 2016 has anyone attempted this? can BIS guys comment on whether there is an engine limitation, and whether it might be fixable please? Share this post Link to post Share on other sites
eggbeast 3685 Posted April 16, 2016 ok 1 last bump - I am intending now to make a ticket requesting this gets added in dev branch does anyone out there actually care? is anyone else working on vietnam/WW2/korea era planes with twin guns in their turrets? if so please speak up! Share this post Link to post Share on other sites
x3kj 1247 Posted April 16, 2016 Have you checked it in a mission where it traces the bullet paths? The guns look pretty close together, so it may not really be really noticeable (only judging from the picture you showed) If it indeed does not work for airplane turrets, i would definitely be gratefull for a ticket and future implementation. I haven't gotten to the stage of multi-turreted airplanes with my scifi mod yet, but it would definitely be an issue in future for me too. Share this post Link to post Share on other sites
eggbeast 3685 Posted April 16, 2016 i have tested several planes - none work. only the gunbeg / gunend points work, which are the first muzzle in the array. Share this post Link to post Share on other sites
wld427 1705 Posted April 16, 2016 i was messing around with it and got it to work on class helicopter but not plane...... Share this post Link to post Share on other sites
eggbeast 3685 Posted April 17, 2016 yeah thanks man - appreciate the feedback. you will find multi tracers work on planes in pilot "turret" but not in mainturret or subclasses, so if yo uwant your weapons to move, you're out of luck for multiple tracers in planes atm. choppers, boats and tanks all work great too.. Share this post Link to post Share on other sites