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ronen rond

This SetFlagTexture "texture.jpg" Not working

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So i'm trying to make a flag for my arma unit,i got in to the making made all of the staff you need to make it work in arma but every time i try to preview my mission a US flags appears instead of my flag,not you may say that i did something wrong  but i double triple checked and its all good then i spawned a a vanilla flag and same but when i use no mods its working i tried diffrent mods and its the same in the past i could do it with half of the mods im running today ,now my unit dose use mods like:

 

Main Modpack [Main]

 

@ace

@alive

@cba_a3

@rhs_afrf3

@rhs_usf3

@task_force_radio

userconfig [ace, mdh_topdownattack, task_force_radio, tpwcas]

 

Secondary Modpack [Maps]

 

@CUP_Terrains

@Maps

 

 all so i can't spawn flags from the Objects (Flags) there is only two @rhs_afrf3 flags like in this image:http://imgur.com/13bpzYz

 

P.S:sorry if its the wrong to post this 

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I always do my images in an "images" folder...then in the init of the object   this setFlagTexture "images\texture.paa";

Make sure you set the flag pole as enable simulation if using the 3d editor and disable damage. Ive had issues with jpeg so I always convert to .paa using texview.

 

 

Diesel

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this setFlagTexture "3PARA_pictures\flagpara.jpg";

 

Jpg works fine!

 

Flags shout be 200x200 

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Flags shout be 200x200 

Do they not have to be ^2 anymore then? (i.e. 256x256 or whatever)

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  my problem is that even if i spawn UK vanilla flag it will show me a US FLAG  that is when i run mods but when im not its working fine 

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