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[SOLVED] How to detect if player has joined

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Hello I am having difficulty working out how to detect if a player has been on my server and if they have execute some script else execute other script.
Anyone know the proper procedure for this? I know it has to do with getPlayerUID but I can't work it out

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Hello I am having difficulty working out how to detect if a player has been on my server and if they have execute some script else execute other script.

Anyone know the proper procedure for this? I know it has to do with getPlayerUID but I can't work it out

 

Use initPlayerServer.sqf (https://community.bistudio.com/wiki/Event_Scripts) and use https://community.bistudio.com/wiki/getPlayerUID on the first object passed to that script.

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Hello I am having difficulty working out how to detect if a player has been on my server and if they have execute some script else execute other script.

Anyone know the proper procedure for this? I know it has to do with getPlayerUID but I can't work it out

 

 

Use initPlayerServer.sqf (https://community.bistudio.com/wiki/Event_Scripts) and use https://community.bistudio.com/wiki/getPlayerUID on the first object passed to that script.

I'm sorry but I don't understand can you be a little more specific please? Which part of my scripts am I to put in there?

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I'm sorry but I don't understand can you be a little more specific please? Which part of my scripts am I to put in there?

a helper can only be as specific as u r with ur topic...

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initPlayerServer.sqf Executed only on server when a player joins mission (includes both mission start and JIP). See initialization order for details about when the script is exactly executed. [player:Object, didJIP:Boolean]

 

 

a helper can only be as specific as u r with ur topic...

Thanks both of you for the reply, I finally got it working but sarogahtyp I said in my first post I didn't know the procedure which means I didn't know which commands to use our how to execute them. I eventually stumbled onto another post with some example code on methods for this sort of thing and after some tinkering I figured it out ;)

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