bludski 4421 Posted April 8, 2016 I have spent a month creating roads and levelling the terrain under them and now they no longer work. I removed the six or seven stretches of road I created since last time I booted up buldozer but it still doesn't work. Are there any limitations to how many roads you can or should have or how long they can be? I was up to 1100 of them, stretching around 500km together.. at least. As you can see in this pic I have already added most of them to my sat image. http://i.imgur.com/enrB1mw.jpg My roads.sqs is 880 kb. does this matter? I was at about 95% done with the roads on the entire map when this happened. http://i.imgur.com/bjuPEQk.jpg If I don't remove the editor.sqs or roads.shp then buldozer doesn't load the map and just crashes after a few minutes of doing nothing. I guess since I have the roads added onto my sat image as well it would be not much of a problem drawing them again. I also tried removing the roads layer on my map. save under another name and then import the roads.shp into it and they import fine. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 9, 2016 maybe a error or duplicated roads ID in your database properties from your shapefiles? Share this post Link to post Share on other sites
RoF 241 Posted April 9, 2016 maybe a error or duplicated roads ID in your database properties from your shapefiles? Or maybe a missing ID... Share this post Link to post Share on other sites
bludski 4421 Posted April 9, 2016 IDs are fine. exporting shapes to shp and then loading them apparently breaks IDs. Changes integer to float and adds another field. I went back and loaded a save from a week ago, export roads as normal, where I know the roads worked and that too crashes buldozer. I loaded the CAPNCAPS tutorial terrain which worked before and that too crashes buldozer. removed editor.sqs and both load fine in buldozer so I now doubt that the problem is with my terrain itself. Still tearing my hair out! Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 9, 2016 what are your time defined in your editor.sqs? 1 Share this post Link to post Share on other sites
bludski 4421 Posted April 9, 2016 what are your time defined in your editor.sqs? this is my editor.sqs: ~.1 diag_log "Before Loading Roads"; result = buldozer_LoadNewRoads "P:/blud_hordeLand/data/roads/"; diag_log "After Loading Roads"; Share this post Link to post Share on other sites
gingerlikeme 6 Posted April 9, 2016 Hi, Make sure you have all your polylines on the right layer then re export. Also make the layer a mask layer (right click). Share this post Link to post Share on other sites
bludski 4421 Posted April 9, 2016 Hi, Make sure you have all your polylines on the right layer then re export. Also make the layer a mask layer (right click). Doesn't change anything. Share this post Link to post Share on other sites
Richie 330 Posted April 9, 2016 Try adjusting the time to ~.5 or ~1.0 As your project grows it can take longer for everything to load in, might be the cause hopefully. 1 Share this post Link to post Share on other sites
bludski 4421 Posted April 9, 2016 Try adjusting the time to ~.5 or ~1.0 As your project grows it can take longer for everything to load in, might be the cause hopefully. Thank you so much! That solved it! Saved my weekend! 1 Share this post Link to post Share on other sites
Richie 330 Posted April 9, 2016 Yay, happy to help :) Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 10, 2016 the damn defined time ;) Share this post Link to post Share on other sites
bludski 4421 Posted April 11, 2016 the damn defined time ;) Yeah I got the file from a tutorial and didn't know what that number meant at all! Thanks both you guys! Share this post Link to post Share on other sites
giallustio 770 Posted April 12, 2016 I've like 5/10, not .5 I think you can wait 5/10 seconds for the roads and you'll be sure that they'll be loaded ;) Share this post Link to post Share on other sites