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bludski

Roads no longer work in buldozer

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I have spent a month creating roads and levelling the terrain under them and now they no longer work.

 

I removed the six or seven stretches of road I created since last time I booted up buldozer but it still doesn't work.

 

Are there any limitations to how many roads you can or should have or how long they can be? I was up to 1100 of them, stretching around 500km together.. at least.

 

 

As you can see in this pic I have already added most of them to my sat image.

http://i.imgur.com/enrB1mw.jpg

 

 

My roads.sqs is 880 kb. does this matter?

 

I was at about 95% done with the roads on the entire map when this happened.

http://i.imgur.com/bjuPEQk.jpg

 

 

 

If I don't remove the editor.sqs or roads.shp then buldozer doesn't load the map and just crashes after a few minutes of doing nothing.

 

 

I guess since I have the roads added onto my sat image  as well it would be not much of a problem drawing them again.

 

 

I also tried removing the roads layer on my map. save under another name and then import the roads.shp into it and they import fine.

 

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maybe a error or duplicated roads ID in your database properties from your shapefiles?

 

Or maybe a missing ID...

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IDs are fine. exporting shapes to shp and then loading them apparently breaks IDs. Changes integer to float and adds another field.

 

I went back and loaded a save from a week ago, export roads as normal, where I know the roads worked and that too crashes buldozer.

 

I loaded the CAPNCAPS tutorial terrain which worked before and that too crashes buldozer.

 

removed editor.sqs and both load fine in buldozer so I now doubt that the problem is with my terrain itself.

 

Still tearing my hair out!

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what are your time defined in your editor.sqs?

 

 

this is my editor.sqs:

 

~.1
diag_log "Before Loading Roads";
result = buldozer_LoadNewRoads "P:/blud_hordeLand/data/roads/";
diag_log "After Loading Roads";

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Hi,

Make sure you have all your polylines on the right layer then re export. Also make the layer a mask layer (right click).

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Hi,

Make sure you have all your polylines on the right layer then re export. Also make the layer a mask layer (right click).

 

Doesn't change anything.

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Try adjusting the time to ~.5 or ~1.0

As your project grows it can take longer for everything to load in, might be the cause hopefully.

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Try adjusting the time to ~.5 or ~1.0

As your project grows it can take longer for everything to load in, might be the cause hopefully.

Thank you so much! That solved it! Saved my weekend!

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the damn defined time ;)

Yeah I got the file from a tutorial and didn't know what that number meant at all! Thanks both you guys!

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I've like 5/10, not .5

 

I think you can wait 5/10 seconds for the roads and you'll be sure that they'll be loaded ;)

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