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thecoolsideofthepillow

Has Stamina Changed?

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I can't seem to disable stamina with just "player enableFatigue false;" anymore. I am curious if something about the system has changed so that command no longer works?

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I wonder why they didn't keep it backwards compatible and have "enableFatigue" work the same as "enableStamina?"

Because they don't want to break 99% of the missions on update and later on.

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Because they don't want to break 99% of the missions on update and later on.

 

But it doesn't work the same way anymore, so anything using "enableFatigue" and not "enableStamina" *is* broken. If it was backwards compatible, "unit enableFatigue false" would still disable the system.

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But it doesn't work the same way anymore, so anything using "enableFatigue" and not "enableStamina" *is* broken. If it was backwards compatible, "unit enableFatigue false" would still disable the system.

 

It does.

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I think thecoolsideofthepillow is trying to put across that by having the enableFatigue command function the same way as enableStamina, it would achieve the same effect of 'infinite sprint'. But by doing this, creators like you would have been none the wiser to the new system and encountered more problems later on.

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I think thecoolsideofthepillow is trying to put across that by having the enableFatigue command function the same way as enableStamina, it would achieve the same effect of 'infinite sprint'. But by doing this, creators like you would have been none the wiser to the new system and encountered more problems later on.

 

You are probably right.

It remove the "sprint fatigue" but does not disable things such as weapon sway.

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