3l0ckad3 17 Posted March 19, 2016 Title says it all..Since BI took the ID's out of the editor I can no longer delete wrecks or undesirable map objects. Creating a mission and I do not want destroyed vehicles or garbage in the vicinity..Thank you in advance :) Share this post Link to post Share on other sites
sarogahtyp 1108 Posted March 19, 2016 i dont know if i understood but... { deleteVehicle _x } forEach allDead; 1 1 Share this post Link to post Share on other sites
Lala14 135 Posted March 19, 2016 I'm pretty sure he is referring to pre-placed map objects. Use hideObject/hideObjectGlobal. 2 Share this post Link to post Share on other sites
3l0ckad3 17 Posted March 20, 2016 Yes,, map objects..... Since they removed id's from the editor I no longer know how to remove the wrecks... Thank you lala shall try :) Share this post Link to post Share on other sites
_.Dardo._ 15 Posted March 20, 2016 No way. Let's hope they'll reconsider not to remove them. In my opinion that's only a stupid decision. 1 Share this post Link to post Share on other sites
Sauerstoff 2 Posted March 21, 2016 They removed them because of the possibility of Object IDs changing if/when they make changes to the maps. You can use a Game Logic to get the same effect as well as future proofing your object removal should Object IDs ever change. Place a Game Logic in the middle of whatever object you want to remove and use nearEntities (or nearestBuilding, nearestObject, nearestObjects, etc...) to select and hide that object. Share this post Link to post Share on other sites
3l0ckad3 17 Posted March 22, 2016 https://www.youtube.com/watch?v=gCowVgQMlv8Found something on my travels Share this post Link to post Share on other sites