npmproductions13 14 Posted March 15, 2016 Hi all i was wondering if there is a tutorial to show me how to texture in Blender or Object builder itself using UV maps. Any time i try to unwrap the model it becomes what i can only call splintered :angry: . I find it to hard to tell what is what after the uvmap becomes unwrapped. Any and all help is welcome. -Thanks Irish :) Share this post Link to post Share on other sites
PuFu 4600 Posted March 15, 2016 http://lmgtfy.com/?q=blender+unwrap+tutorial Share this post Link to post Share on other sites
npmproductions13 14 Posted March 15, 2016 http://lmgtfy.com/?q=blender+unwrap+tutorial Well i have looked at videos like that before the objects they unwrap are simple in nature mine not so much i have alot more verts. Share this post Link to post Share on other sites
PuFu 4600 Posted March 15, 2016 LOL. why does the polycount matter? Share this post Link to post Share on other sites
Macser 776 Posted March 15, 2016 You just need to approach it like a papercraft model in reverse. Making cuts (seams) where necessary to allow you to unfold the uv mesh. The objective is to flatten everything out as much as is possible with the minimum of distortion. If the mesh is very complex, then consider using the seams to completely separate it into different sections. Unless you're going to spend time stitching faces back together, avoid using smart uv unwrap in Blender. I can't comment on Object builder techniques. But I wouldn't bother trying to unwrap something complex with it. It's hard to point to tutorials that will suit your specific needs. So you'll need to get acquainted with the app you intend to use, before you start trying anything complex. Learn as you work. Get a good grounding with the tools. There's some interesting techniques used in this example, using shape keys: http://blender.stackexchange.com/questions/40157/what-would-be-the-easiest-way-to-uv-map-a-complex-object 1 Share this post Link to post Share on other sites
npmproductions13 14 Posted March 17, 2016 You just need to approach it like a papercraft model in reverse. Making cuts (seams) where necessary to allow you to unfold the uv mesh. The objective is to flatten everything out as much as is possible with the minimum of distortion. If the mesh is very complex, then consider using the seams to completely separate it into different sections. Unless you're going to spend time stitching faces back together, avoid using smart uv unwrap in Blender. I can't comment on Object builder techniques. But I wouldn't bother trying to unwrap something complex with it. It's hard to point to tutorials that will suit your specific needs. So you'll need to get acquainted with the app you intend to use, before you start trying anything complex. Learn as you work. Get a good grounding with the tools. There's some interesting techniques used in this example, using shape keys: http://blender.stackexchange.com/questions/40157/what-would-be-the-easiest-way-to-uv-map-a-complex-object Thanks for the reply i apperciate that. :D Share this post Link to post Share on other sites
renehasp@gmail.com 1 Posted March 17, 2016 Thanks for the info.. The idea of thinking of unwrapping as paperfraft helps a lot. Share this post Link to post Share on other sites