gpldan 1 Posted March 15, 2016 This page: https://community.bistudio.com/wiki/Arma_3_Unit_Insignia#Usage says you can call this: _insignia = player call BIS_fnc_getUnitInsignia; To find out an Insignia name. But if you script that in Eden to a character, it doesn't show you the insignia you preview in Eden. So I can't figure out the Insignia object names. If I set this: [this,"111thID"] call BIS_fnc_setUnitInsignia; then it will show the 111th Insignia. How do I find the other Insignia's names so I can add them in Arma 3 Eden? Share this post Link to post Share on other sites
gpldan 1 Posted March 28, 2016 Nobody bothered to respond. The answer, as I have found it, is that some mod maker's - like the Under Siege patches on Armaholic (http://www.armaholic.com/page.php?id=26519), comes with a textfile classlist. You can then call it like: [this,"CLASSNAME"] call BIS_fnc_setUnitInsignia; But some mods, like CT Glynn's patches mod, did not come with a classlist. So adding the patches to a MP game is basically impossible, unless you somehow de-compile the .pbo which I think may be possible, but not sure. Share this post Link to post Share on other sites
loopdk 92 Posted March 28, 2016 i am not sure what it is you want?? Share this post Link to post Share on other sites
Jackal326 1181 Posted March 28, 2016 Two options: i) Unpack the PBO and unbinarize the config. ii) Apply the insignia in the Arsenal and then hit 'Export'. This will have copied the loadout to clipboard, then paste the contents of your clipboard into notepad and find the insignia class in there. (and a third less viable option): Hope addon makers aren't too god-damn lazy to include a classnames list with their addons. Share this post Link to post Share on other sites
gpldan 1 Posted March 28, 2016 Thanks for the export tip, that will come in handy. Share this post Link to post Share on other sites