Roddis 27 Posted March 9, 2016 I have so hard try to seek this simple task but nothing l found seems to work. I would want merely an Ai to fire its weapon continually. In Editor, I would want to put him in a place, specially in buildings, to spot him by sound of his weapon. Share this post Link to post Share on other sites
tpM 478 Posted March 9, 2016 Try the "forceWeaponFire" command: _shooter forceWeaponFire [weaponState _shooter select 1, weaponState _shooter select 2]; Share this post Link to post Share on other sites
Roddis 27 Posted April 13, 2016 It's hardly to believe, but nothing i found and tried seems to work this incredibly stupid task. I haven't only one bit of arma programming skill, so please if one of you can look after on this and found a way to make this work and describe me step by step i'd be very grateful. Share this post Link to post Share on other sites
megagoth1702 251 Posted May 22, 2016 Try this mission. Look at the init fields of the units and the waypoint of the target. Easiest in-editor way to do this IMHO. http://www.mediafire.com/download/t567mm9yc4g50dy/aiShootingIndoor.Stratis.7z 1 Share this post Link to post Share on other sites
Roddis 27 Posted May 23, 2016 I found a bunch of scenarios in the file you gave me. I don't understand clearly what did you mean with "look at the init field ecc" but in the bunch l found "SP 3D Sound Position Training". Handled a little it is the way. So thanks. Share this post Link to post Share on other sites