Tyl3r99 41 Posted February 26, 2016 was wondering if i was allowed to enquire about what game changing features this expansion could bring? not asking about units, missions, etc.. but like core features. like any AI improvement? and engine changes? stuff like that, Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 26, 2016 It's 200% unknown at this point, aside from the new renderer and visual effects, something about underwater was mentioned but that's it. Right now it's about as secretive as the DPRK. Share this post Link to post Share on other sites
en3x 209 Posted February 26, 2016 So, looking ahead to 2016, we've got a lot more ground to cover! Once again, let's pick out just a few of the things that we're most looking forward to: Without doubt, the stand-out feature of the forthcoming Eden Update is a purpose-build 3D Scenario Editor. Following a few months of Dev-Branch testing / feedback, it's almost ready for official release! Another hotly anticipated feature already live on Dev-Branch is our Launcher-based Server Browser. Alongside advanced filtering options, the detection and automatic download of dependent mods greatly simplifies joining multiplayer games. 2015 introduced great improvements to audio fidelity, and that's set to continue this year! A new approach to Audio Configuration will enable more authentic features and produce a richer soundscape. Originally scheduled for Eden Update (but now targeting Arma 3 Apex), our Visual Update aims to overhaul the game lighting configuration, and introduce new Sea Shader and Screen-space Reflections tech. A variety of Usability Improvements are in store for 2016. Switching weapons, de-cluttering interactions , configuring game difficulty and more - our objective is to address some long-standing UX needs. We're looking forward to extending Arma 3 Units. We aim to introduce event organisation, integrate parts of the service in-game, and make jumping into multiplayer quicker and easier than ever. We want to continue making scripted systems and mods perform better and do more. Working together with our community, further Script Command Improvements, Additions and Optimisations are on the horizon. Several scripted Multiplayer Systems (such as Revive and Dynamic Groups) were prototyped last year. As we head towards Apex, together with optimisation, we aim to extend and finalise their functionality. The introduction of New Vehicle Classes (namely, Light Strike Vehicles and VTOL aircraft) stands to create some fun new gameplay opportunities, and provide new ways of exploring our large terrains. Speaking of terrains, our final item we consider to be the crown jewels of Arma 3 Apex. 100 square kilometres of South Pacific archipelago, and your next battlefield: it's Tanoa. Of course, we've only scratched the surface of our plans here, which we'll flesh out as we close in on future milestones, when we'll have a lot more to reveal! Source: https://arma3.com/news/scanning-the-horizon-arma-3-in-2016#.VtCRV7U22Uk We know little in terms of specifics.They are being secretive as darkside siad. 3 Share this post Link to post Share on other sites
Tyl3r99 41 Posted February 26, 2016 ahh thanks guys Share this post Link to post Share on other sites