jabeds 13 Posted February 26, 2016 After applying mass to a recent model, my player is still able to walk through most of the object. Mass has been applied to all components but when walking through the object there seems to be invisible walls in certain areas rather than the whole object having mass. Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 26, 2016 Applying mass isn't enough to get the geo lod working correctly. The geo lod must be made of convex simple shapes. 1 Share this post Link to post Share on other sites
str8razor 0 Posted February 27, 2016 were you able to solve for characters clipping through objects? I'm trying to create a raised walkway/sidewalk, but there seems a lack of objects that are long and narrow and useful for such a purpose. my idea to use walls turned on their sides doesn't work as the character intersects and then gets stuck in a sort of swimming animation. Share this post Link to post Share on other sites
PuFu 4600 Posted February 29, 2016 that is because walls don't have roadway lod 1 Share this post Link to post Share on other sites
jabeds 13 Posted March 10, 2016 I have a convex component with the geo LOD assigned and 9999999999999+ mass but still half of it you can just walk straight through. The places that you do collide with, my character seems to vibrate and the screen shakes. Share this post Link to post Share on other sites
viper2511 28 Posted March 11, 2016 Make sure that your Normals are correct. Share this post Link to post Share on other sites
jabeds 13 Posted March 11, 2016 Is there a problem with geometry and floors, as all of my walls work fine but the raised floor does not work. Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 11, 2016 You need a roadway lod. 1 Share this post Link to post Share on other sites