barbolani 198 Posted February 22, 2016 Hello friends, I am struggling with this: I have a basic HC support on Antistasi and I had some reports on having lost the HC feature since a patch I launched in the same time Arma was patched. I cannot test it because I'm useless with HC setup and the only thing I can achieve is to see it in the lobby, but it keeps all the time with a sand clock icon in the briefing, so I have to trust and check with that user's .rpt For him there is no wrong init, sand clock does not appear, but we could check there is no load on the HC and hint format ["%1",owner HC1] returns 2, so, server.... I reverted my patch, nothing... I debugged it with some diag_log in initPlayerLocal.sqf and is not even executing the first line. HC's .rpt shows just.... nothing. May be an Eden issue???? I reviewed the patch notes, but I didn't see nothing changed regarding HC. Before Eden everything was working well. Maybe you guys have the same experience, or maybe you can point me on the right direction. Here is a dropbox of the test version with the debug messages in initPlayerLocal.sqf. HC variables assignment is done in initServer.sqf with a standard method. https://www.dropbox.com/s/05foehqcsg3m7j8/%5BSP-CO08%5DA3-Antistasi.Altis.TEST.rar?dl=0 Thanks in advance, Share this post Link to post Share on other sites
spartichris 17 Posted February 22, 2016 Eden broke a lot of shit. Your problem is one of many. The feed back tracker is closed because of a "security breach". I think it's just been overloaded with tickets. Share this post Link to post Share on other sites
barbolani 198 Posted February 22, 2016 :) I see. Thanks. Share this post Link to post Share on other sites
jshock 513 Posted February 22, 2016 I can't be too helpful with this thread atm, but my group's HC works fine, even converting from old 2D to Eden. Share this post Link to post Share on other sites
atomictim7 18 Posted February 23, 2016 I can't be too helpful with this thread atm, but my group's HC works fine, even converting from old 2D to Eden. What are you using to offload ai onto the HC? A script? Share this post Link to post Share on other sites
whiztler 137 Posted February 23, 2016 Mate with all respect, to drop a mission with tons of scripts in the mission root... Perhaps you could give some pointers on how the HC's init and how the HC's manage AI's? Share this post Link to post Share on other sites
sarogahtyp 1109 Posted February 23, 2016 ...and hint format ["%1",owner HC1] returns 2, so, server.... Maybe I m wrong but I think 1 is server and 2 is the first connected client. I read that in a tutorial, I will post the link if i know where it was. Share this post Link to post Share on other sites