Jump to content
Sign in to follow this  
Captain Kickass

How can I end this Fecking mission?

Recommended Posts

Right I will explain the senairio. I have made a mission in which American troops are to assault a town and when all the Russians are dead 3 Hinds attack the village. And 2 apache gunships intercept them. What is the thing I have to do to end this mission when all the russians (including the Hinds) are destroyed?

Share this post


Link to post
Share on other sites

place a trigger make it of the axis A and B 10000

then select East then click on NOT PRESENT

end select by game type END1

that's it

Share this post


Link to post
Share on other sites

right u should obviously know how to use end#1 so i wont go into that but wot u have to do is make a trigger the size of the town and have it detect east when it isn't present. this will then activate the trigger, and in the on activation field type triggera=1.

wot i would do is make another and in the condition,

not(alive heliname1), not(alive heliname2), not(alive heliname3); triggera==1

first trigger will see if the soldiers are dead, if so it will activate the next trigger but it wont end until it know the helis are dead.

follow?

Share this post


Link to post
Share on other sites

Isn't there a command for making the endwin/endloose occur that you type into the on activation field.

And you should be testing for each death individually as per the definition of object oriented programming.

Share this post


Link to post
Share on other sites

ROB was near to the solution, but still not right.

as he said:

not(alive heliname1), not(alive heliname2), not(alive heliname3); triggera==1

it must be:

not(alive heliname1) and not(alive heliname2) and not(alive heliname3) and triggera==1

Share this post


Link to post
Share on other sites

yeah i noticed that chris after i posted it.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×