Captain Kickass 0 Posted December 21, 2001 Right I will explain the senairio. I have made a mission in which American troops are to assault a town and when all the Russians are dead 3 Hinds attack the village. And 2 apache gunships intercept them. What is the thing I have to do to end this mission when all the russians (including the Hinds) are destroyed? Share this post Link to post Share on other sites
Dutch soldier 0 Posted December 22, 2001 place a trigger make it of the axis A and B 10000 then select East then click on NOT PRESENT end select by game type END1 that's it Share this post Link to post Share on other sites
Rob 1 Posted December 22, 2001 right u should obviously know how to use end#1 so i wont go into that but wot u have to do is make a trigger the size of the town and have it detect east when it isn't present. this will then activate the trigger, and in the on activation field type triggera=1. wot i would do is make another and in the condition, not(alive heliname1), not(alive heliname2), not(alive heliname3); triggera==1 first trigger will see if the soldiers are dead, if so it will activate the next trigger but it wont end until it know the helis are dead. follow? Share this post Link to post Share on other sites
amos m 0 Posted December 22, 2001 Isn't there a command for making the endwin/endloose occur that you type into the on activation field. And you should be testing for each death individually as per the definition of object oriented programming. Share this post Link to post Share on other sites
Chris Death 0 Posted December 22, 2001 ROB was near to the solution, but still not right. as he said: not(alive heliname1), not(alive heliname2), not(alive heliname3); triggera==1 it must be: not(alive heliname1) and not(alive heliname2) and not(alive heliname3) and triggera==1 Share this post Link to post Share on other sites
Captain Kickass 0 Posted December 22, 2001 Thanks for the help guys. I will try that out now! Share this post Link to post Share on other sites
Rob 1 Posted December 22, 2001 yeah i noticed that chris after i posted it. Share this post Link to post Share on other sites