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6 minutes ago, Ranlab99 said:

You can always use 3den Enhanced, where you can set stamina for every unit.

Why?

if the above code didn't work.

3D eden enhanced wouldn't do any better.

ACE is the problem, no documented custom functionality for it either.

 

 

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Went back in, disabled scripts, took out ACE advanced fatigue AGAIN... placed code in initPlayerLocal.sqf and onPlayerRespawn.sqf and....no-go. No idea. Just going with the ACE module back in with the settings I was using, close enough I suppose.

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I put in init.sqf

 

[] spawn {
	while {true} do {
		player enableStamina false;
        player forceWalk false;
		player setCustomAimCoef 0.35;
		player setUnitRecoilCoefficient 0.75;
		uiSleep 6;
	};
};

 

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54 minutes ago, -XFIRE- said:

I put in init.sqf

 


[] spawn {
	while {true} do {
		player enableStamina false;
        player forceWalk false;
		player setCustomAimCoef 0.35;
		player setUnitRecoilCoefficient 0.75;
		uiSleep 6;
	};
};

 

why is this a loop? These are all setter commands and don't need to be updated more than once.

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I don't want to be rude, but how can you call yourself a Milsim group and play with no Stamina??

 

Anyway an easy way is through MCC, you can turn Stamina off in MCC.

 

But I would advise to AT LEAST run a modified version of ACE Stamina even if it is set to the easiest, bambi setting. 

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1 minute ago, rekkless said:

I don't want to be rude, but how can you call yourself a Milsim group and play with no Stamina??

 

Anyway an easy way is through MCC, you can turn Stamina off in MCC.

 

But I would advise to AT LEAST run a modified version of ACE Stamina even if it is set to the easiest, bambi setting. 

They're more like casual milsim if even.

However, I don't think it's wise to recommend MCC for everything as it's kind of a mess after a while.

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7 minutes ago, Midnighters said:

They're more like casual milsim if even.

However, I don't think it's wise to recommend MCC for everything as it's kind of a mess after a while.

 

Yeah, using MCC solely to disable stamina is a bit overkill, but it does work well. A simple script like what has been posted is a better option or use 3den Enhanced.

 

But if all else fails MCC works fine.

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2 hours ago, Midnighters said:

why is this a loop? These are all setter commands and don't need to be updated more than once.

i am use for singleplayer mission

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8 hours ago, -XFIRE- said:

i am use for singleplayer mission

doesn't matter MP or SP. I'm not sure if they reset on respawn, but they definitely don't need to be updated in a loop. They stay the same after set.

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