rekkless 240 Posted January 17, 2016 So we played a mission I made tonight. Each player was custom made in the virtual arsenal and exported to the initialization section of the unit of the battlefield. when we put the mission on our server every time a player would Join in everyone character it would appear would reload and everything they had in their back pack would double. So medics very quickly spawned with over 100 medkits in their backpacks. Also their Task Force Radio frequencies would reset too. But i think that is a side effect of what is going on. Below is my description.ext The description is basically the only different thing I have in this mission than what other missions I have that work fine. The ACE settings hpp file is a direct copy and paste from other working missions. The music is a copy and paste from another mission The only thing really different is I have geared each of the 28 players in virtual arsenal with custom gear instead of being just plain units that I would normally drop down.Can anyone give me an insight as to what might be causing this as we have actually played this mission before with no problems. And while I'm always tinkering with the mission this is the first time this has happened. #ifndef _SUB //--- Unique for every mission variant onLoadName = "Day Of The Dead"; overviewPicture = "22.jpg"; #endif dev = "Rekkless"; author = "Rekkless"; //onLoadMission = ""; overviewText = "Armed with nothing but your compass, your whits and a handful of 5.56 rounds you head into the darkness in search of salvation."; overviewTextLocked = ""; respawn = 2; respawnDelay = 200; respawnOnStart = 0; respawnVehicleDelay = 60; respawnTemplates[] = {"MenuPosition",}; respawnTemplatesVirtual[] = {}; disabledAI = 1; joinUnassigned = 1; aiKills = 1; class Header { gameType = ZGM; minPlayers = 1; #ifdef _PARAMTYPE maxPlayers = 28; #else maxPlayers = 28; #endif }; class Params { class 3rdViewRestrictions { title = "3rd View Restrictions"; values[] = {0,1}; texts[] = {"Script Disabled","Script Enabled"}; default = 1; }; class CuratorGodMode { title = $STR_A3_MP_ZGM_m11.Altis_Params_CuratorUnlock; values[] = {0,1}; texts[] = {$STR_DISABLED,$STR_ENABLED}; default = 1; }; class CuratorModeratorRights { title = $STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights; values[] = {-1,0,1,2}; texts[] = { "Cannot create and edit anything (spectating only)", //--- ToDo: Localize $STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights_0, $STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights_1, $STR_A3_MP_ZGM_m11.Altis_Params_CuratorModeratorRights_2 }; default = 1; }; #ifdef _PARAMTYPE class Type { title = $STR_DISP_ARCGRP_TYPE; values[] = {0,1}; texts[] = {$STR_A3_CfgMPGameTypes_Coop_name_0,$STR_A3_CfgMPGameTypes_DM_name_0}; default = 0; isGlobal = 1; file = "paramType.sqf"; }; #endif class PlayerEditingAreaSize { title = $STR_A3_MP_ZGM_m11.Altis_Params_PlayerEditingAreaSize; values[] = {0,100,200,500,1000}; texts[] = {0,100,200,500,1000}; default = 0; }; #ifndef GUERFRIENDLY_DEFAULT #define GUERFRIENDLY_DEFAULT -1 #endif class GuerFriendly { title = $STR_DISP_INTEL_EDIT_GUERILLA; values[] = {-1,1,0,2}; texts[] = { $STR_DISP_INTEL_NONE_FRIENDLY, $STR_DISP_INTEL_WEST_FRIENDLY, $STR_DISP_INTEL_EAST_FRIENDLY, $STR_DISP_INTEL_BOTH_FRIENDLY }; default = GUERFRIENDLY_DEFAULT; function = "BIS_fnc_paramGuerFriendly"; }; #ifndef DEBUGCONSOLE_DEFAULT #define DEBUGCONSOLE_DEFAULT 0 #endif class DebugConsole { title = $STR_A3_paramDebugConsole_title; values[] = {0,1}; texts[] = {$STR_DISABLED,$STR_ENABLED}; default = 1; }; }; class ACE_Settings { #include "aceSettings.hpp" }; class CfgMusic { tracks[]={}; class music1 {name = "music1"; sound[] = {"\music\music1.ogg", db+3, 1.0}; }; }; an example of one such build from the mission file: class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={283.39459,84.701408,1961.3212}; id=14; side="WEST"; vehicle="B_Soldier_TL_F"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="comment ""Exported from Arsenal by Rekkless""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""TRYK_U_pad_hood_tan""; this addItemToUniform ""ACE_EarPlugs""; this addItemToUniform ""ACE_Flashlight_XL50""; this addItemToUniform ""ACE_DefusalKit""; for ""_i"" from 1 to 4 do {this addItemToUniform ""ACE_CableTie"";}; this addItemToUniform ""ACE_IR_Strobe_Item""; this addItemToUniform ""ACE_MapTools""; this addVest ""TRYK_V_ArmorVest_Ranger2""; for ""_i"" from 1 to 20 do {this addItemToVest ""ACE_fieldDressing"";}; for ""_i"" from 1 to 10 do {this addItemToVest ""ACE_morphine"";}; for ""_i"" from 1 to 3 do {this addItemToVest ""ACE_epinephrine"";}; this addItemToVest ""ACE_bloodIV""; this addBackpack ""TRYK_B_Kitbag_Base""; for ""_i"" from 1 to 8 do {this addItemToBackpack ""rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red"";}; for ""_i"" from 1 to 6 do {this addItemToBackpack ""RH_7Rnd_50_AE"";}; for ""_i"" from 1 to 6 do {this addItemToBackpack ""Chemlight_red"";}; this addItemToBackpack ""rhs_mag_m67""; this addHeadgear ""H_MilCap_gry""; this addGoggles ""G_Bandanna_oli""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4a1_grip2_acog2""; this addPrimaryWeaponItem ""rhsusf_acc_SF3P556""; this addPrimaryWeaponItem ""rhsusf_acc_anpeq15_light""; this addPrimaryWeaponItem ""rhsusf_acc_eotech_552""; this addWeapon ""RH_Deaglem""; this addHandgunItem ""RH_demz""; this addHandgunItem ""RH_X300""; this addHandgunItem ""optic_Yorris""; this addWeapon ""Binocular""; comment ""Add items""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""tf_anprc152_1""; this linkItem ""TRYK_Shemagh_G_NV""; comment ""Set identity""; this setFace ""WhiteHead_03""; this setSpeaker ""ACE_NoVoice"";"; description="Rekkless - Team Leader"; and: class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={328.88239,67.758057,1960.8168}; id=15; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; leader=1; skill=0.60000002; init="comment ""Exported from Arsenal by Rekkless""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""TRYK_U_B_PCUGs_BLK""; this addItemToUniform ""ACE_EarPlugs""; this addItemToUniform ""ACE_Flashlight_XL50""; this addVest ""TRYK_V_ArmorVest_Brown2""; for ""_i"" from 1 to 3 do {this addItemToVest ""rhsusf_mag_7x45acp_MHP"";}; for ""_i"" from 1 to 6 do {this addItemToVest ""rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red"";}; for ""_i"" from 1 to 5 do {this addItemToVest ""SmokeShell"";}; this addItemToVest ""rhs_mag_m67""; for ""_i"" from 1 to 5 do {this addItemToVest ""Chemlight_red"";}; this addBackpack ""TRYK_B_Medbag_BK""; for ""_i"" from 1 to 50 do {this addItemToBackpack ""ACE_fieldDressing"";}; for ""_i"" from 1 to 30 do {this addItemToBackpack ""ACE_morphine"";}; for ""_i"" from 1 to 20 do {this addItemToBackpack ""ACE_epinephrine"";}; for ""_i"" from 1 to 10 do {this addItemToBackpack ""ACE_bloodIV"";}; this addHeadgear ""TRYK_H_headsetcap_blk_Glasses""; this addGoggles ""G_Bandanna_blk""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4a1_carryhandle_grip""; this addPrimaryWeaponItem ""rhsusf_acc_anpeq15_light""; this addPrimaryWeaponItem ""rhsusf_acc_eotech_552""; this addWeapon ""rhsusf_weap_m1911a1""; comment ""Add items""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""tf_anprc152_1""; comment ""Set identity""; this setFace ""AsianHead_A3_03""; this setSpeaker ""ACE_NoVoice"";"; description="Dau - Medic"; Share this post Link to post Share on other sites
Belbo 461 Posted January 17, 2016 The unit's init is being executed every time a client joins the mission. That's why the gear is doubled. Give the player units unique names (like p1) and then put your arsenal loadouts into the initPlayerLocal.sqf like this: waitUnitl {time > 1}; if ((str player) == "p1") then { //Loadout for p1 }; if ((str player) == "p2") then { //Loadout for p2 }; . . . Share this post Link to post Share on other sites
rekkless 240 Posted January 18, 2016 The unit's init is being executed every time a client joins the mission. That's why the gear is doubled. Give the player units unique names (like p1) and then put your arsenal loadouts into the initPlayerLocal.sqf like this: waitUnitl {time > 1}; if ((str player) == "p1") then { //Loadout for p1 }; if ((str player) == "p2") then { //Loadout for p2 }; . . . Oh boy that has gone over my head a little bit. So I should give each player a unique name (p1, p2 etc is fine). - I can do this in the 2d editor under the player name when I double click i players then I should remove their arsenal loadout from the Initialize box in the eidot and create a initPlayerLocal.sqf (I already have a init and initserver.sqf) and in there is should post something like this: waitUnitl {time > 1}; if ((str player) == "p1") then {""Exported from Arsenal by Rekkless""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""TRYK_U_B_PCUGs_BLK""; this addItemToUniform ""ACE_EarPlugs""; this addItemToUniform ""ACE_Flashlight_XL50""; this addVest ""TRYK_V_ArmorVest_Brown2""; for ""_i"" from 1 to 3 do {this addItemToVest ""rhsusf_mag_7x45acp_MHP"";}; for ""_i"" from 1 to 6 do {this addItemToVest ""rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red"";}; for ""_i"" from 1 to 5 do {this addItemToVest ""SmokeShell"";}; this addItemToVest ""rhs_mag_m67""; for ""_i"" from 1 to 5 do {this addItemToVest ""Chemlight_red"";}; this addBackpack ""TRYK_B_Medbag_BK""; for ""_i"" from 1 to 50 do {this addItemToBackpack ""ACE_fieldDressing"";}; for ""_i"" from 1 to 30 do {this addItemToBackpack ""ACE_morphine"";}; for ""_i"" from 1 to 20 do {this addItemToBackpack ""ACE_epinephrine"";}; for ""_i"" from 1 to 10 do {this addItemToBackpack ""ACE_bloodIV"";}; this addHeadgear ""TRYK_H_headsetcap_blk_Glasses""; this addGoggles ""G_Bandanna_blk""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4a1_carryhandle_grip""; this addPrimaryWeaponItem ""rhsusf_acc_anpeq15_light""; this addPrimaryWeaponItem ""rhsusf_acc_eotech_552""; this addWeapon ""rhsusf_weap_m1911a1""; comment ""Add items""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""tf_anprc152_1""; comment ""Set identity""; this setFace ""AsianHead_A3_03""; this setSpeaker ""ACE_NoVoice"" //Loadout for p1 }; Share this post Link to post Share on other sites
ConArts 1 Posted January 20, 2016 Hi.. i can't get this to work.. Here is a snippet from my initPlayerLocal.sqf waitUntil {time > 0}; if ((str player) == "love") then {comment "Remove existing items"; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment "Add containers"; this forceAddUniform "rhs_uniform_cu_ucp_101st"; for "_i" from 1 to 2 do {this addItemToUniform "ACE_fieldDressing";}; this addItemToUniform "ACE_morphine"; for "_i" from 1 to 2 do {this addItemToUniform "hlc_30Rnd_9x19_B_MP5";}; this addVest "CRP_NRF_PlateCarrier1"; this addItemToVest "ACE_EarPlugs"; for "_i" from 1 to 5 do {this addItemToVest "ACE_quikclot";}; for "_i" from 1 to 2 do {this addItemToVest "ACE_morphine";}; this addItemToVest "ACE_personalAidKit"; for "_i" from 1 to 2 do {this addItemToVest "rhsusf_mag_15Rnd_9x19_JHP";}; for "_i" from 1 to 2 do {this addItemToVest "rhsusf_mag_15Rnd_9x19_FMJ";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellBlue";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellRed";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";}; for "_i" from 1 to 3 do {this addItemToVest "hlc_30Rnd_9x19_B_MP5";}; this addBackpack "tf_rt1523g"; for "_i" from 1 to 2 do {this addItemToBackpack "ACE_personalAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";}; for "_i" from 1 to 2 do {this addItemToBackpack "ACE_EarPlugs";}; this addHeadgear "rhsusf_hgu56p"; this addGoggles "rhs_ess_black"; comment "Add weapons"; this addWeapon "hlc_smg_MP5N"; this addPrimaryWeaponItem "hlc_muzzle_Tundra"; this addPrimaryWeaponItem "RH_SFM952V"; this addPrimaryWeaponItem "RH_zpoint"; this addWeapon "rhsusf_weap_m9"; comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "tf_microdagr"; this linkItem "tf_anprc152_2"; this linkItem "ItemGPS"; this linkItem "CRP_NRF_NVG"; }; And here is what i can find in my local .rpt 13:58:57 Error in expression <u_ucp_101st"; for "_i" from 1 to 2 do {this addItemToUniform "ACE_fieldDressing> 13:58:57 Error position: <this addItemToUniform "ACE_fieldDressing> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <u_ucp_101st"; for "_i" from 1 to 2 do {this addItemToUniform "ACE_fieldDressing> 13:58:57 Error position: <this addItemToUniform "ACE_fieldDressing> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <CE_morphine"; for "_i" from 1 to 2 do {this addItemToUniform "hlc_30Rnd_9x19_B_> 13:58:57 Error position: <this addItemToUniform "hlc_30Rnd_9x19_B_> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <CE_morphine"; for "_i" from 1 to 2 do {this addItemToUniform "hlc_30Rnd_9x19_B_> 13:58:57 Error position: <this addItemToUniform "hlc_30Rnd_9x19_B_> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <CE_EarPlugs"; for "_i" from 1 to 5 do {this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error position: <this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <CE_EarPlugs"; for "_i" from 1 to 5 do {this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error position: <this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <CE_EarPlugs"; for "_i" from 1 to 5 do {this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error position: <this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <CE_EarPlugs"; for "_i" from 1 to 5 do {this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error position: <this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <CE_EarPlugs"; for "_i" from 1 to 5 do {this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error position: <this addItemToVest "ACE_quikclot";}; fo> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_quikclot";}; for "_i" from 1 to 2 do {this addItemToVest "ACE_morphine";}; th> 13:58:57 Error position: <this addItemToVest "ACE_morphine";}; th> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_quikclot";}; for "_i" from 1 to 2 do {this addItemToVest "ACE_morphine";}; th> 13:58:57 Error position: <this addItemToVest "ACE_morphine";}; th> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <sonalAidKit"; for "_i" from 1 to 2 do {this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error position: <this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <sonalAidKit"; for "_i" from 1 to 2 do {this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error position: <this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_9x19_JHP";}; for "_i" from 1 to 2 do {this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error position: <this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_9x19_JHP";}; for "_i" from 1 to 2 do {this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error position: <this addItemToVest "rhsusf_mag_15Rnd_9x1> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_9x19_FMJ";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellBlue";}; > 13:58:57 Error position: <this addItemToVest "SmokeShellBlue";}; > 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_9x19_FMJ";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellBlue";}; > 13:58:57 Error position: <this addItemToVest "SmokeShellBlue";}; > 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <ShellBlue";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellRed";}; f> 13:58:57 Error position: <this addItemToVest "SmokeShellRed";}; f> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <ShellBlue";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellRed";}; f> 13:58:57 Error position: <this addItemToVest "SmokeShellRed";}; f> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <eShellRed";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";}; for > 13:58:57 Error position: <this addItemToVest "SmokeShell";}; for > 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <eShellRed";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";}; for > 13:58:57 Error position: <this addItemToVest "SmokeShell";}; for > 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <mokeShell";}; for "_i" from 1 to 3 do {this addItemToVest "hlc_30Rnd_9x19_B_MP5> 13:58:57 Error position: <this addItemToVest "hlc_30Rnd_9x19_B_MP5> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <mokeShell";}; for "_i" from 1 to 3 do {this addItemToVest "hlc_30Rnd_9x19_B_MP5> 13:58:57 Error position: <this addItemToVest "hlc_30Rnd_9x19_B_MP5> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <mokeShell";}; for "_i" from 1 to 3 do {this addItemToVest "hlc_30Rnd_9x19_B_MP5> 13:58:57 Error position: <this addItemToVest "hlc_30Rnd_9x19_B_MP5> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <"tf_rt1523g"; for "_i" from 1 to 2 do {this addItemToBackpack "ACE_personalAidK> 13:58:57 Error position: <this addItemToBackpack "ACE_personalAidK> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <"tf_rt1523g"; for "_i" from 1 to 2 do {this addItemToBackpack "ACE_personalAidK> 13:58:57 Error position: <this addItemToBackpack "ACE_personalAidK> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <alAidKit";}; for "_i" from 1 to 10 do {this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error position: <this addItemToBackpack "ACE_quikclot";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_quikclot";}; for "_i" from 1 to 2 do {this addItemToBackpack "ACE_EarPlugs";};> 13:58:57 Error position: <this addItemToBackpack "ACE_EarPlugs";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <_quikclot";}; for "_i" from 1 to 2 do {this addItemToBackpack "ACE_EarPlugs";};> 13:58:57 Error position: <this addItemToBackpack "ACE_EarPlugs";};> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:57 Error in expression <move existing items"; removeAllWeapons this; removeAllItems this; removeAllAs> 13:58:57 Error position: <this; removeAllItems this; removeAllAs> 13:58:57 Error Undefined variable in expression: this 13:58:57 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:58 Error in expression <is addItemToBackpack "ACE_EarPlugs";}; this addHeadgear "rhsusf_hgu56p"; this > 13:58:58 Error position: <this addHeadgear "rhsusf_hgu56p"; this > 13:58:58 Error Undefined variable in expression: this 13:58:58 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf, line 5 13:58:59 Error loading control Any help would be highly appreciated :) Share this post Link to post Share on other sites