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giallustio

Tank physX, track bug

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Does anyone know how to fix this?

 

I'm kinda lost here, since one works and the other not.

I've done the same for both, but i can't understand where i'm failing.

 

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Indeed, but i can't understand why.

 

This is my model.cfg:

			//PODKOLO
			class Wheel_podkoloL1
			{
				type="translation";
				source="damper";
				selection="podkoloL1";
 				axis = "damper_axis"; // contains points [0,0,0] and [0,0,1]
				animPeriod = 1;
 				minValue = 0;
 				maxValue = 1;
 				offset0 = -0.18; // = maxCompression
 				offset1 = 0.18; // = maxDroop
 				memory = 1;
			};
			class Wheel_podkolol2: Wheel_podkolol1
			{
				selection="podkoloL2";
			};
			class Wheel_podkolol3: Wheel_podkolol1
			{
				selection="podkoloL3";
			};
			class Wheel_podkolol4: Wheel_podkolol1
			{
				selection="podkoloL4";
			};
			class Wheel_podkolol5: Wheel_podkolol1
			{
				selection="podkoloL5";
			};
			class Wheel_podkolol6: Wheel_podkolol1
			{
				selection="podkoloL6";
			};
			class Wheel_podkolol7: Wheel_podkolol1
			{
				selection="podkoloL7";
			};
			class Wheel_podkolol8: Wheel_podkolol1
			{
				selection="podkoloL8";
			};
			class Wheel_podkolop1 : Wheel_podkoloL1
			{
				selection="podkolop1";
			};
			class Wheel_podkolop2: Wheel_podkolop1
			{
				selection="podkolop2";
			};
			class Wheel_podkolop3: Wheel_podkolop1
			{
				selection="podkolop3";
			};
			class Wheel_podkolop4: Wheel_podkolop1
			{
				selection="podkolop4";
			};
			class Wheel_podkolop5: Wheel_podkolop1
			{
				selection="podkolop5";
			};
			class Wheel_podkolop6: Wheel_podkolop1
			{
				selection="podkolop6";
			};
			class Wheel_podkolop7: Wheel_podkolop1
			{
				selection="podkolop7";
			};
			class Wheel_podkolop8: Wheel_podkolop1
			{
				selection="podkolop8";
			};	

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Okay, where it should be defined? Because i don't understand where's the problem. I've double checked the model's sections and the animations in the model.cfg

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Does the selection name for your track match the name of your selectionRightOffset in the config? Default Czech name for the right track is usually PasOffsetP for when inheriting from BIS base classes. Pás = Track/Belt, P = Pravý = Right.

And is there an .rvmat applied to the track? It's stated on the biki that tracks need one for some reason (probably to do with the fact the animation is done by moving the tracks in UV space)

 

The moving track textures are handled by an engine simulation feature for the certain vehicle types under cfgVehicles (used to just be tanks but I think it might work on car class vehicles now, for the sake of making half-tracks, ATTCs etc.). The above config entry is what tells the game which selection has a texture that needs simulating as a moving track.

They're not a model.cfg anim like you expect, but I believe the names do need including in the sections array.

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Fixed!

I set PasOffsetR, instead of PasOffsetP!

Thank you very much! I was getting crazy!

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