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[CO14]Battlezone Everywhere - Altis MP/SP

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[CO14] BATTLEZONE EVERYWHERE - ALTIS MP/SP

 
Battlezone goals are:
 
Main mission :
Clear the objective, kill all enemy at mission objective.
 
Side mission:
Randomly destroy or secure objective which is randomly some object.
Accomplish side mission will disable enemy reinforcement.
 
Mission end:
Mission will end if all map locations are done.

 

Is also available with map Stratis
 
Features:
 
* Stable good FPS
* Randomization
* Automatically pickup map locations
* Random door traps
* BIS group mangament
* BIS in game Battle Support
* Enemy reinforcement
* Selectable Mission parameters
* Settlement of Civ's for current location
* Civilian casualties count
* Civilian kill punishment after  casualties count rises
... and much more.
 
Requirements:
CBA mod    http://www.armaholic.com/page.php?id=18767
 
 
Community script used and Thanks:
 
- R3F LOG for his great logistic
- Shuko for his great positioning functions
- Grimes for his great Grimes' Building Occupation Script
- Jacmac for his great Generic Vehicle Service
- champ-1 for his great View Distance script
- aeroson for his great Loadout Manager script
- Quiksilver for his great Soldier Tracker

- farooqaaa for his great FAR Revive system

- Laexman for his great trafic system
 
 Mission can be easy ported  to every A2/A3/custom map which have at least  one city.

 

Usage with other map:
Select any map in editor which have at least one city.
Find any empty location on the map, or some airport.
Create some unit there (muster) and save the mission.
 
Copy all editor content from example mission into your mission.
Adjust the object placement on selected position.
Set playable flag at each units which are grouped together.
Delete muster unit.
Save the mission.
 
Copy all files from example mission directory without mission.sqm into your new mission directory.
Load your mission in editor and save it again.
Done.
You can now preview your mission and export it to MP.

 

Changelog:

 

01/09/16
First release.

02/18/16
Version 1.1 Final

 

Added :

* Farooq's Revive System

* AA unit to AI recruit pool

* Jacmac's  Generic Vehicle Service

 

Fixed:

Undefined Variable issue.

Vehicles respawns issues.

 

10.07.2016
Version 1.2

Added :
* Laexman's trafic system

Fixed:
* MP issues due to BIS and CBA Updates

 
Download:
Google Drive  v.1.2
Armaholic v.1.1

 

Steam v.1.2

  • Like 4

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Hi,

 

first for sharing,

 

Was going to try but got a message telling TFAR is needed ?

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Nope but you can still use TFR.

 

I don't use TFAr as i play SP, but can't open the mission in the editor, tells TFAR is missing.

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Thanks, will try later so ;)

 

 

[EDIT] Tried in single player and it's a blast !!!!!

 

Seriously thank you for this, it's very cool and i saw no bug.

 

It was a real war for one town, with reinforcement by air for the ennemy and a real good number of bad surprise for my team of AI.

 

10/10, and all my grateful joy :)

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Well Thanks. I am glad that someone like it. It cost me lots of work.

Enjoy

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Going to try this out..thanks for the release.

 

 

Diesel

 

 

 

 

 

Been working on this in editor and I don't see anyway to put this into "Veteran Mode"..getting rid of the crosshairs and not seeing enemy movements.

Am I missing something?

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Any mission launched in SP, his difficulty settings are gained from user profile.

Change your profile settings to achieve what you need.

In MP you can set difficulty setup from difficulty preset.

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Well Thanks. I am glad that someone like it. It cost me lots of work.

Enjoy

 

Well, i tried the port to other maps, and it works like a charm...

 

My god, it's jewel and i love it very much, once again thank you for this.

 

On side note, it would be great to see this adapt to others moded civilian and/or troops (Blu and opfor), is there a way to do this simply ?

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This was corrected by the last upload by davidoss, try redownload it perhaps ?

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Update.

Changes:

Removed  vehicle repair script due to author demand.

 

Jacmac's  Generic Vehicle Service used instead.

 

I could write any for my proposes but why if there so many already created by our community..

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Any mission launched in SP, his difficulty settings are gained from user profile.

Change your profile settings to achieve what you need.

In MP you can set difficulty setup from difficulty preset.

Got it thanks...so far have enjoyed it..great work and thanks for the release!

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the more i play this, the more i like it for quick battle.

 

Only thing that i would love to change is the fact that there's no AA trooper on recruit, this is hard when there is one helicopter on combat zone...

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Little "bug" i wish to point.

 

The crate we recieve on supply call is seen as an "ennemy" for for task to succeed, so if supply is called, i'm forced to put it in a vehicle to be granted succeed mission.

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 Maybe you could make the Helo transport more straightforward -as it is its tricky to know when to ask for the transport -before or after your men are loaded into the Huron. I asked before all my men where in and it locked me into the 'Where do you want to go action'. Also have had the helo just refuse to move as I dont get the option of picking where anymore -only the option to pick 1.Huron, so that pretty much asked for a restart.

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It's BIS heli transport, not due to the mission.

 

You should wait all your mens are in and then only go into the helo.

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Not sure why someone else hasn't noted this, but there are some errors cropping up. First is a local variable _cfg_map_pos is wanting to be used in a different script (briefing). I changed it to cfg_map_pos and it solves the issue.

 

There are also numerous errors that occur because initPlayerLocal fires before init.sqf does. There are some calls being made that I don't implicitly know the order of, so I put the code from initPlayerLocal into init.sqf prior to (isServer) section, and now there are no issues at all.

 

It is also worth noting that if you use this as a template for a different world, that in the init.sqf file, there is a while {true} loop in the (isServer) section, so any custom code you wish to run needs to be prior to this or in an exec/call.

 

These are not major issues by any means, and I've had a good time so far on this mission. Good job. 

 

EDIT: Actually I see that there are better fixes. 

 

In globalfnc.sqf I add this at the bottom

bGlobalFncFinished = true;

 

In init.sqf I modify this

[] call compile preprocessfile "battlezone\global\globalfnc.sqf";

to be this

if (isNil "bGlobalFncFinished") then {[] call compile preprocessfile "battlezone\global\globalfnc.sqf";};

 

Also in init.sqf I find this line

missionNamespace setVariable ["cfg_map_pos", _cfg_map_pos, true];

and add this after it

publicVariable "cfg_map_pos";

 

Finally in initPlayerLocal.sqf, once inside the if (hasInterface) brackets, I also add

if (isNil "bGlobalFncFinished") then {[] call compile preprocessfile "battlezone\global\globalfnc.sqf";};

 

and a few lines later, I find this

[] execVM "battlezone\scripts\briefing.sqf";
 
and add a line, like this
waitUntil {sleep 0.1; !(isNil "cfg_map_pos")};
[] execVM "battlezone\scripts\briefing.sqf";

 

That seems to fix the issues on dedicated as well as hosted, so far anyway. Its all about how each file executes in order, and whether variables exist or not, especially on dedicated.

 

 

 

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UPDATE to v.1.1 Final

 

Added:

 

* Farooq's Revive System

* AA unit to AI recruit pool

* Jacmac's  Generic Vehicle Service

* Converted to new 3D editor

 

Fixed:

Undefined Variable issue.

Vehicles respawns issues.

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Thanks, tried it and love it even more.

 

Is there an easy  way to change opfor faction ?

 

It would be nice.

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Not so easy you need to edit whole thing.

Maybe i will implement  some selectable enemy faction  future  later

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I gave this scenario a try last night after work in SP, and I thoroughly enjoyed it! Only problem I really had was that the supports didn't seem to work at all. Is this a BIS problem (I've come to understand it's quite a common issue for some) or is it because I played it in singleplayer?

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Played around some today and love it. I am a total noob to mission making.

 

Several questions:

 

Is there anyway to conduct a halo mission from helo (CH-47, BlackHawk) or fixed wing aircraft (C-130, Osprey)?

 

Do i have to use the farooq revive system or can I stick with ACE and ACE medical?

 

Can this map support additional mods or addons; like ACE, CUP, MELB, RHS, UNSUNG etc?

 

Thank you so much for answering.

 

Reed

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