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Colince411

After Exporting WRP......

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I cant find any up-to-date information on how to get my map into Arma 3 after exporting it into WRP from Terrain Builder.

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Tutorial 9 is the one you want to watch again.  pboProject takes everything from your project folder, packs it up into a .pbo, and then you add it to your A3 directory (where you put all your other addons).  

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Edit: Didn't notice the post above this one but it explains the same thing :D

CAPTNCAPS shows it in the pt 9, but technically it is just packing the project files up with pboProject and moving the outputted folder to your Arma 3 folder.

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I failed Crunching, then when I viewed my errors and received this. I don't understand it.

 

This is only 1/8 the actual error....

 

 

a3\plants_f\tree\t_poplar2f_dead_F.p3d
1 File(s) copied
a3\plants_f\tree\t_PinusS1s_F.p3d
1 File(s) copied
a3\plants_f\tree\t_PinusS2s_F.p3d
1 File(s) copied
a3\structures_f\households\house_big01\d_House_Big_01_V1_F.p3d
1 File(s) copied
a3\structures_f\walls\Net_Fence_pole_F.p3d
1 File(s) copied
a3\structures_f\mil\radar\Radar_small_F.p3d
1 File(s) copied
a3\structures_f\walls\Net_Fence_4m_F.p3d
1 File(s) copied
a3\structures_f\walls\Net_FenceD_8m_F.p3d
1 File(s) copied
a3\structures_f\walls\Net_Fence_8m_F.p3d
1 File(s) copied
a3\structures_f\wrecks\Wreck_Slammer_F.p3d
1 File(s) copied
a3\structures_f\ind\transmitter_tower\TBox_F.p3d
1 File(s) copied
a3\structures_f\ind\solarpowerplant\SolarPanel_1_F.p3d
1 File(s) copied
a3\structures_f\ind\solarpowerplant\spp_Transformer_F.p3d
1 File(s) copied
a3\structures_f\dominants\wip\WIP_ruins_F.p3d
1 File(s) copied
a3\structures_f\ind\solarpowerplant\SolarPanel_3_F.p3d
1 File(s) copied
a3\structures_f\mil\radar\Radar_F.p3d
1 File(s) copied
//forcing arma raP
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 4.88
//Wed Dec 31 20:29:17 2014 : Source 'file' date Wed Dec 31 20:29:17 2014
////////////////////////////////////////////////////////////////////
#define _ARMA_ //IMPORTANT!!
//Class map_stratis : config.bin{
class CfgPatches
{
class CAPS_Gotland //Look it up here: https://sites.google.com/site/islandconfigs/home
{
units[] = {"CAPS_Gotland"}; //not sure if it must be filled, as Stratis didn't, but A2 Maps did...
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","jbad_Structures"};
author = "CAPTNCAPS"; //Author Name (this entry exists twice!)
mail = "AuthorsEmail@Adress.com";
};
};
class CfgVehicles{}; //I think useless in ArmA3
class CfgWorlds
{
class DefaultWorld
{
cutscenes[] = {""}; //plays in main menu (this entry exists twice!)
class Weather
{
class Overcast;
};
};
class CAWorld: DefaultWorld
{
class Grid{};
class DayLightingBrightAlmost;
class DayLightingRainy;
class DefaultClutter;
class Weather: Weather
{
class Lighting;
class Overcast: Overcast
{
class Weather1;
class Weather2;
class Weather3;
class Weather4;
class Weather5;
class Weather6;
};
};
};
class DefaultLighting;
class CAPS_Gotland: CAWorld
{
dynLightMinBrightnessAmbientCoef = 0.5;
dynLightMinBrightnessAbsolute = 0.05;
class Sea
{
seaTexture = "a3\data_f\seatexture_co.paa";
seaMaterial = "#water";
shoreMaterial = "#shore";
shoreFoamMaterial = "#shorefoam";
shoreWetMaterial = "#shorewet";
WaterMapScale = 20;
WaterGrid = 50;
MaxTide = 0;
MaxWave = 0.25;
SeaWaveXScale = "2.0/50";
SeaWaveZScale = "1.0/50";
SeaWaveHScale = 1.0;
SeaWaveXDuration = 5000;
SeaWaveZDuration = 10000;
};
class Underwater
{
noWaterFog = -0.001;
fullWaterFog = 0.001;
deepWaterFog = 200;
waterFogDistanceNear = 10;
waterFogDistance = 40;
waterColor[] = {0.04,0.16,0.22};
deepWaterColor[] = {0.0,0.001,0.009};
surfaceColor[] = {0.04,0.16,0.22};
deepSurfaceColor[] = {0.0,0.001,0.009};
};
class SeaWaterShaderPars
{
refractionMoveCoef = 0.03;
minWaterOpacity = 0.0;
waterOpacityDistCoef = 0.4;
underwaterOpacity = 0.5;
waterOpacityFadeStart = 60;
waterOpacityFadeLength = 120;
};
startWeather = 0.3; //sets weather when opening map in editor
startFog = 0.0; //sets fog value when opening map in editor | same as fog slider in editor (probably)
forecastWeather = 0.3; //sets forecast when opening map in editor
forecastFog = 0.0;//~
startFogBase = 0.0;//~
forecastFogBase = 0.0;//~
startFogDecay = 0.013;//~
forecastFogDecay = 0.013;//~
fogBeta0Min = 0.0;//~
fogBeta0Max = 0.05;//~
{
groundReflection[] = {0.132,0.133,0.122};
moonObjectColorFull[] = {550,500,450,1.0};
moonHaloObjectColorFull[] = {20,20,20,0.5};
moonsetObjectColor[] = {275,250,225,1.0};
moonsetHaloObjectColor[] = {10,10,10,0.25};
class ThunderBoltLight
{
diffuse[] = {2120,2170,8550};
ambient[] = {0.001,0.001,0.001};
intensity = 120000;
class Attenuation
{
start = 0.0;
constant = 0.0;
linear = 0.0;
quadratic = 1.0;
};
};
starEmissivity = 30.0;
};
class DayLightingBrightAlmost: DayLightingBrightAlmost //as above
{
deepNight[] = {-15,{ 0.005,0.01,0.01 },{ 0.0,0.002,0.003 },{ 0.0,0.0,0.0 },{ 0.0,0.0,0.0 },{ 0.0,0.002,0.003 },{ 0.0,0.002,0.003 },0};
fullNight[] = {-5,{ 0.182,0.213,0.25 },{ 0.05,0.111,0.221 },{ 0.04,0.034,0.004 },{ 0.039,0.049,0.072 },{ 0.082,0.128,0.185 },{ 0.283,0.35,0.431 },0};
sunMoon[] = {-3.75,{ 0.377,0.441,0.518 },{ 0.103,0.227,0.453 },{ 0.04,0.034,0.004 },{ 0.039,0.049,0.072 },{ 0.174,0.274,0.395 },{ 0.582,0.72,0.887 },0.5};
earlySun[] = {-2.5,{ 0.675,0.69,0.784 },{ 0.22,0.322,0.471 },{ 0.04,0.034,0.004 },{ 0.039,0.049,0.072 },{ 0.424,0.549,0.745 },{ 0.698,0.753,0.894 },1};
sunrise[] = {0,{ 0.675,0.69,0.784 },{ 0.478,0.51,0.659 },{ 0.2,0.19,0.07 },{ 0.124,0.161,0.236 },{ { 0.847,0.855,0.965 },0.2 },{ { 0.933,0.949,0.996 },2 },1};
earlyMorning[] = {3,{ { 0.844,0.61,0.469 },0.8 },{ 0.424,0.557,0.651 },{ { 1,0.45,0.2 },1 },{ 0.12,0.26,0.38 },{ { 0.428,0.579,0.743 },2 },{ { 0.844,0.61,0.469 },2.7 },1};
midMorning[] = {8,{ { 0.822,0.75,0.646 },3.8 },{ { 0.383,0.58,0.858 },1.3 },{ { 1.3,0.9,0.61 },2.8 },{ { 0.12,0.18,0.28 },0.5 },{ { 0.322,0.478,0.675 },3.5 },{ { 1.0,0.929,0.815 },4.7 },1};
morning[] = {16,{ { 1,0.95,0.91 },12.2 },{ { 0.12,0.18,0.28 },9.2 },{ { 1,0.95,0.91 },11.2 },{ { 0.12,0.18,0.28 },8.5 },{ { 0.14,0.18,0.24 },11.0 },{ { 0.5,0.6,0.9 },13.2 },1};
noon[] = {45,{ { 0.98,0.94,0.94 },13.8 },{ { 0.2,0.27,0.35 },10.8 },{ { 0.98,0.94,0.94 },13.8 },{ { 0.2,0.27,0.35 },10.8 },{ { 0.5,0.64,1.0 },12.0 },{ { 0.5,0.5,0.5 },14.8 },1,0.5,0.4,0.5,0.4};
};
class DayLightingRainy: DayLightingRainy //as above
{
deepNight[] = {-15,{ 0.005,0.01,0.01 },{ 0.0,0.002,0.003 },{ 0.0,0.0,0.0 },{ 0.0,0.0,0.0 },{ 0.0,0.002,0.003 },{ 0.0,0.002,0.003 },0};
fullNight[] = {-5,{ 0.023,0.023,0.023 },{ 0.02,0.02,0.02 },{ 0.023,0.023,0.023 },{ 0.02,0.02,0.02 },{ 0.01,0.01,0.02 },{ 0.08,0.06,0.06 },0};
sunMoon[] = {-3.75,{ 0.04,0.04,0.05 },{ 0.04,0.04,0.05 },{ 0.04,0.04,0.05 },{ 0.04,0.04,0.05 },{ 0.04,0.035,0.04 },{ 0.11,0.08,0.09 },0.5};
earlySun[] = {-2.5,{ 0.0689,0.0689,0.0804 },{ 0.06,0.06,0.07 },{ 0.0689,0.0689,0.0804 },{ 0.06,0.06,0.07 },{ 0.08,0.07,0.08 },{ 0.14,0.1,0.12 },0.5};
earlyMorning[] = {3,{ { 1,1,1 },"(-4)+3.95" },{ { 1,1,1 },"(-4)+3.0" },{ { 1,1,1 },"(-4)+3.95" },{ { 1,1,1 },"(-4)+3.0" },{ { 1,1,1 },"(-4)+4" },{ { 1,1,1 },"(-4)+5.5" },1};
morning[] = {16,{ { 1,1,1 },"(-4)+5.7" },{ { 1,1,1 },"(-4)+4.5" },{ { 1,1,1 },"(-4)+5.7" },{ { 1,1,1 },"(-4)+4.5" },{ { 1,1,1 },"(-4)+7" },{ { 1,1,1 },"(-4)+8" },1};
lateMorning[] = {25,{ { 1,1,1 },"(-4)+10.45" },{ { 1,1,1 },"(-4)+9.75" },{ { 1,1,1 },"(-4)+10.45" },{ { 1,1,1 },"(-4)+9.75" },{ { 1,1,1 },"(-4)+12" },{ { 1,1,1 },"(-4)+12.75" },1};
noon[] = {45,{ { 1,1,1 },10.0 },{ { 1,1,1 },9.0 },{ { 1,1,1 },9.0 },{ { 1,1,1 },8.0 },{ { 0.5,0.64,1 },12.0 },{ { 0.5,0.5,0.5 },14.8 },1};
};
{
class LightingNew
{
class Lighting0
{
height = 0;
overcast = 0.4;
sunAngle = -14;
sunOrMoon = 0;
diffuse[] = {{ 0.11,0.2744,0.97 },3};
diffuseCloud[] = {{ 0.099,0.24696,0.873 },2.7};
ambient[] = {0.02,0.11,0.54};
ambientCloud[] = {0.018,0.099,0.486};
ambientMid[] = {0.018,0.099,0.486};
ambientMidCloud[] = {0.0162,0.0891,0.4374};
groundReflection[] = {0.0162,0.0891,0.4374};
groundReflectionCloud[] = {0.01458,0.08019,0.39366};
bidirect[] = {0.0284,0.02712,0.0254};
bidirectCloud[] = {0.02556,0.024408,0.02286};
sky[] = {{ 0.001273,0.001838,0.004057 },0.001404};
skyAroundSun[] = {4e-006,0.000104,0.000366};
fogColor[] = {0.1,0.2,0.4};
apertureMin = 5.916064;
apertureStandard = 6.859;
apertureMax = 17.1475;
standardAvgLum = 1.08;
desiredLuminanceCoef = 0.118098;
desiredLuminanceCoefCloud = 0.059049;
luminanceRectCoef = 0.4;
luminanceRectCoefCloud = 0.2;
rayleigh[] = {0.00749,0.01388,0.02878};
mie[] = {0.0046,0.0046,0.0046};
cloudsColor[] = {{ 0.3,0.4,1 },13.61492};
swBrightness = 5;
};

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download eliteness.  It can be used to check all your files for errors.

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or you can use Altis or stratis configs and change to suit

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Hello guys :) I used both the YouTube tutorial and Atlas, after few days i almost feel comfortable to do it all myself :) Did you select NOISY OUTPUT in PBOProject(When i do thaton bottom of output it shows me exactly what lines in config ar whatever are wrong, it can be layers or anything i think lol)? And are you using his original tags for your test terrain? Cos i see a lot of CAPS_Gotland or whatever in there, i think it shouldnt be? I have one problem though, my map is working fine in editor, and i dont have any problem flying around it in heli, and have no errors while starting it or anything like that. Does that mean the map is ok? I am having problems creating an Exile server with it, im almost sure i am doing the mission file wrong for the server, but just want to make sure could it be any issues in my map addon??

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I keep comparing my config files to other ones and i cant figure out how I am suppose to form it for my map. I'm very bad when It comes to coding and cannot for the life of me pick up on txt patterns.

 

The current problem I have is using a pre-made .cfg file and filling in all my information. The problem is though, that I don't know what I'm suppose to enter. I've watched all the videos related on Youtube and downloaded all the tutorial .cfg files, but still nothing. 

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I keep comparing my config files to other ones and i cant figure out how I am suppose to form it for my map. I'm very bad when It comes to coding and cannot for the life of me pick up on txt patterns.

 

The current problem I have is using a pre-made .cfg file and filling in all my information. The problem is though, that I don't know what I'm suppose to enter. I've watched all the videos related on Youtube and downloaded all the tutorial .cfg files, but still nothing. 

 

Make sure you use notepad++ it makes things easier, also use the config files from the atlas guide.

 

Then its just a case of find and replace "yourtag" and mapname etc

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