Colince411 38 Posted January 5, 2016 I cant find any up-to-date information on how to get my map into Arma 3 after exporting it into WRP from Terrain Builder. Share this post Link to post Share on other sites
tazmania720 16 Posted January 5, 2016 This young mans videos are really good. I am well into my project because of him: https://www.youtube.com/playlist?list=PLUiViqS-dLHruCtyGL_bHrYDgmgkNV2E5 Share this post Link to post Share on other sites
Colince411 38 Posted January 5, 2016 Thats what I did to create this project "https://www.youtube.com/watch?v=gFUMood_ZBg" (My Current One), But i still cant figure out how to insert my map into Arma 3. Share this post Link to post Share on other sites
tazmania720 16 Posted January 5, 2016 Tutorial 9 is the one you want to watch again. pboProject takes everything from your project folder, packs it up into a .pbo, and then you add it to your A3 directory (where you put all your other addons). 1 Share this post Link to post Share on other sites
kerkkoh 35 Posted January 5, 2016 Edit: Didn't notice the post above this one but it explains the same thing :D CAPTNCAPS shows it in the pt 9, but technically it is just packing the project files up with pboProject and moving the outputted folder to your Arma 3 folder. 1 Share this post Link to post Share on other sites
Colince411 38 Posted January 5, 2016 I failed Crunching, then when I viewed my errors and received this. I don't understand it. This is only 1/8 the actual error.... a3\plants_f\tree\t_poplar2f_dead_F.p3d 1 File(s) copied a3\plants_f\tree\t_PinusS1s_F.p3d 1 File(s) copied a3\plants_f\tree\t_PinusS2s_F.p3d 1 File(s) copied a3\structures_f\households\house_big01\d_House_Big_01_V1_F.p3d 1 File(s) copied a3\structures_f\walls\Net_Fence_pole_F.p3d 1 File(s) copied a3\structures_f\mil\radar\Radar_small_F.p3d 1 File(s) copied a3\structures_f\walls\Net_Fence_4m_F.p3d 1 File(s) copied a3\structures_f\walls\Net_FenceD_8m_F.p3d 1 File(s) copied a3\structures_f\walls\Net_Fence_8m_F.p3d 1 File(s) copied a3\structures_f\wrecks\Wreck_Slammer_F.p3d 1 File(s) copied a3\structures_f\ind\transmitter_tower\TBox_F.p3d 1 File(s) copied a3\structures_f\ind\solarpowerplant\SolarPanel_1_F.p3d 1 File(s) copied a3\structures_f\ind\solarpowerplant\spp_Transformer_F.p3d 1 File(s) copied a3\structures_f\dominants\wip\WIP_ruins_F.p3d 1 File(s) copied a3\structures_f\ind\solarpowerplant\SolarPanel_3_F.p3d 1 File(s) copied a3\structures_f\mil\radar\Radar_F.p3d 1 File(s) copied //forcing arma raP //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 4.88 //Wed Dec 31 20:29:17 2014 : Source 'file' date Wed Dec 31 20:29:17 2014 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //IMPORTANT!! //Class map_stratis : config.bin{ class CfgPatches { class CAPS_Gotland //Look it up here: https://sites.google.com/site/islandconfigs/home { units[] = {"CAPS_Gotland"}; //not sure if it must be filled, as Stratis didn't, but A2 Maps did... weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","jbad_Structures"}; author = "CAPTNCAPS"; //Author Name (this entry exists twice!) mail = "AuthorsEmail@Adress.com"; }; }; class CfgVehicles{}; //I think useless in ArmA3 class CfgWorlds { class DefaultWorld { cutscenes[] = {""}; //plays in main menu (this entry exists twice!) class Weather { class Overcast; }; }; class CAWorld: DefaultWorld { class Grid{}; class DayLightingBrightAlmost; class DayLightingRainy; class DefaultClutter; class Weather: Weather { class Lighting; class Overcast: Overcast { class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; class Weather6; }; }; }; class DefaultLighting; class CAPS_Gotland: CAWorld { dynLightMinBrightnessAmbientCoef = 0.5; dynLightMinBrightnessAbsolute = 0.05; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0.25; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 1.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; class Underwater { noWaterFog = -0.001; fullWaterFog = 0.001; deepWaterFog = 200; waterFogDistanceNear = 10; waterFogDistance = 40; waterColor[] = {0.04,0.16,0.22}; deepWaterColor[] = {0.0,0.001,0.009}; surfaceColor[] = {0.04,0.16,0.22}; deepSurfaceColor[] = {0.0,0.001,0.009}; }; class SeaWaterShaderPars { refractionMoveCoef = 0.03; minWaterOpacity = 0.0; waterOpacityDistCoef = 0.4; underwaterOpacity = 0.5; waterOpacityFadeStart = 60; waterOpacityFadeLength = 120; }; startWeather = 0.3; //sets weather when opening map in editor startFog = 0.0; //sets fog value when opening map in editor | same as fog slider in editor (probably) forecastWeather = 0.3; //sets forecast when opening map in editor forecastFog = 0.0;//~ startFogBase = 0.0;//~ forecastFogBase = 0.0;//~ startFogDecay = 0.013;//~ forecastFogDecay = 0.013;//~ fogBeta0Min = 0.0;//~ fogBeta0Max = 0.05;//~ class Lighting: DefaultLighting //Too much D: (https://sites.google.com/site/islandconfigs/cfgworlds-overview/cfgworlds-lighting-weather) { groundReflection[] = {0.132,0.133,0.122}; moonObjectColorFull[] = {550,500,450,1.0}; moonHaloObjectColorFull[] = {20,20,20,0.5}; moonsetObjectColor[] = {275,250,225,1.0}; moonsetHaloObjectColor[] = {10,10,10,0.25}; class ThunderBoltLight { diffuse[] = {2120,2170,8550}; ambient[] = {0.001,0.001,0.001}; intensity = 120000; class Attenuation { start = 0.0; constant = 0.0; linear = 0.0; quadratic = 1.0; }; }; starEmissivity = 30.0; }; class DayLightingBrightAlmost: DayLightingBrightAlmost //as above { deepNight[] = {-15,{ 0.005,0.01,0.01 },{ 0.0,0.002,0.003 },{ 0.0,0.0,0.0 },{ 0.0,0.0,0.0 },{ 0.0,0.002,0.003 },{ 0.0,0.002,0.003 },0}; fullNight[] = {-5,{ 0.182,0.213,0.25 },{ 0.05,0.111,0.221 },{ 0.04,0.034,0.004 },{ 0.039,0.049,0.072 },{ 0.082,0.128,0.185 },{ 0.283,0.35,0.431 },0}; sunMoon[] = {-3.75,{ 0.377,0.441,0.518 },{ 0.103,0.227,0.453 },{ 0.04,0.034,0.004 },{ 0.039,0.049,0.072 },{ 0.174,0.274,0.395 },{ 0.582,0.72,0.887 },0.5}; earlySun[] = {-2.5,{ 0.675,0.69,0.784 },{ 0.22,0.322,0.471 },{ 0.04,0.034,0.004 },{ 0.039,0.049,0.072 },{ 0.424,0.549,0.745 },{ 0.698,0.753,0.894 },1}; sunrise[] = {0,{ 0.675,0.69,0.784 },{ 0.478,0.51,0.659 },{ 0.2,0.19,0.07 },{ 0.124,0.161,0.236 },{ { 0.847,0.855,0.965 },0.2 },{ { 0.933,0.949,0.996 },2 },1}; earlyMorning[] = {3,{ { 0.844,0.61,0.469 },0.8 },{ 0.424,0.557,0.651 },{ { 1,0.45,0.2 },1 },{ 0.12,0.26,0.38 },{ { 0.428,0.579,0.743 },2 },{ { 0.844,0.61,0.469 },2.7 },1}; midMorning[] = {8,{ { 0.822,0.75,0.646 },3.8 },{ { 0.383,0.58,0.858 },1.3 },{ { 1.3,0.9,0.61 },2.8 },{ { 0.12,0.18,0.28 },0.5 },{ { 0.322,0.478,0.675 },3.5 },{ { 1.0,0.929,0.815 },4.7 },1}; morning[] = {16,{ { 1,0.95,0.91 },12.2 },{ { 0.12,0.18,0.28 },9.2 },{ { 1,0.95,0.91 },11.2 },{ { 0.12,0.18,0.28 },8.5 },{ { 0.14,0.18,0.24 },11.0 },{ { 0.5,0.6,0.9 },13.2 },1}; noon[] = {45,{ { 0.98,0.94,0.94 },13.8 },{ { 0.2,0.27,0.35 },10.8 },{ { 0.98,0.94,0.94 },13.8 },{ { 0.2,0.27,0.35 },10.8 },{ { 0.5,0.64,1.0 },12.0 },{ { 0.5,0.5,0.5 },14.8 },1,0.5,0.4,0.5,0.4}; }; class DayLightingRainy: DayLightingRainy //as above { deepNight[] = {-15,{ 0.005,0.01,0.01 },{ 0.0,0.002,0.003 },{ 0.0,0.0,0.0 },{ 0.0,0.0,0.0 },{ 0.0,0.002,0.003 },{ 0.0,0.002,0.003 },0}; fullNight[] = {-5,{ 0.023,0.023,0.023 },{ 0.02,0.02,0.02 },{ 0.023,0.023,0.023 },{ 0.02,0.02,0.02 },{ 0.01,0.01,0.02 },{ 0.08,0.06,0.06 },0}; sunMoon[] = {-3.75,{ 0.04,0.04,0.05 },{ 0.04,0.04,0.05 },{ 0.04,0.04,0.05 },{ 0.04,0.04,0.05 },{ 0.04,0.035,0.04 },{ 0.11,0.08,0.09 },0.5}; earlySun[] = {-2.5,{ 0.0689,0.0689,0.0804 },{ 0.06,0.06,0.07 },{ 0.0689,0.0689,0.0804 },{ 0.06,0.06,0.07 },{ 0.08,0.07,0.08 },{ 0.14,0.1,0.12 },0.5}; earlyMorning[] = {3,{ { 1,1,1 },"(-4)+3.95" },{ { 1,1,1 },"(-4)+3.0" },{ { 1,1,1 },"(-4)+3.95" },{ { 1,1,1 },"(-4)+3.0" },{ { 1,1,1 },"(-4)+4" },{ { 1,1,1 },"(-4)+5.5" },1}; morning[] = {16,{ { 1,1,1 },"(-4)+5.7" },{ { 1,1,1 },"(-4)+4.5" },{ { 1,1,1 },"(-4)+5.7" },{ { 1,1,1 },"(-4)+4.5" },{ { 1,1,1 },"(-4)+7" },{ { 1,1,1 },"(-4)+8" },1}; lateMorning[] = {25,{ { 1,1,1 },"(-4)+10.45" },{ { 1,1,1 },"(-4)+9.75" },{ { 1,1,1 },"(-4)+10.45" },{ { 1,1,1 },"(-4)+9.75" },{ { 1,1,1 },"(-4)+12" },{ { 1,1,1 },"(-4)+12.75" },1}; noon[] = {45,{ { 1,1,1 },10.0 },{ { 1,1,1 },9.0 },{ { 1,1,1 },9.0 },{ { 1,1,1 },8.0 },{ { 0.5,0.64,1 },12.0 },{ { 0.5,0.5,0.5 },14.8 },1}; }; class Weather: Weather //WAY too much Dx (https://sites.google.com/site/islandconfigs/cfgworlds-overview/cfgworlds-weather) { class LightingNew { class Lighting0 { height = 0; overcast = 0.4; sunAngle = -14; sunOrMoon = 0; diffuse[] = {{ 0.11,0.2744,0.97 },3}; diffuseCloud[] = {{ 0.099,0.24696,0.873 },2.7}; ambient[] = {0.02,0.11,0.54}; ambientCloud[] = {0.018,0.099,0.486}; ambientMid[] = {0.018,0.099,0.486}; ambientMidCloud[] = {0.0162,0.0891,0.4374}; groundReflection[] = {0.0162,0.0891,0.4374}; groundReflectionCloud[] = {0.01458,0.08019,0.39366}; bidirect[] = {0.0284,0.02712,0.0254}; bidirectCloud[] = {0.02556,0.024408,0.02286}; sky[] = {{ 0.001273,0.001838,0.004057 },0.001404}; skyAroundSun[] = {4e-006,0.000104,0.000366}; fogColor[] = {0.1,0.2,0.4}; apertureMin = 5.916064; apertureStandard = 6.859; apertureMax = 17.1475; standardAvgLum = 1.08; desiredLuminanceCoef = 0.118098; desiredLuminanceCoefCloud = 0.059049; luminanceRectCoef = 0.4; luminanceRectCoefCloud = 0.2; rayleigh[] = {0.00749,0.01388,0.02878}; mie[] = {0.0046,0.0046,0.0046}; cloudsColor[] = {{ 0.3,0.4,1 },13.61492}; swBrightness = 5; }; Share this post Link to post Share on other sites
tazmania720 16 Posted January 5, 2016 download eliteness. It can be used to check all your files for errors. Share this post Link to post Share on other sites
RoF 240 Posted January 5, 2016 Are you using the config files from the youtube guy? His don't work if I remember right... Try using the the atlas guide one's, that what I used. http://www.armaholic.com/page.php?id=28049 Share this post Link to post Share on other sites
Auss 208 Posted January 6, 2016 or you can use Altis or stratis configs and change to suit Share this post Link to post Share on other sites
SlimJim 0 Posted January 7, 2016 Hello guys :) I used both the YouTube tutorial and Atlas, after few days i almost feel comfortable to do it all myself :) Did you select NOISY OUTPUT in PBOProject(When i do thaton bottom of output it shows me exactly what lines in config ar whatever are wrong, it can be layers or anything i think lol)? And are you using his original tags for your test terrain? Cos i see a lot of CAPS_Gotland or whatever in there, i think it shouldnt be? I have one problem though, my map is working fine in editor, and i dont have any problem flying around it in heli, and have no errors while starting it or anything like that. Does that mean the map is ok? I am having problems creating an Exile server with it, im almost sure i am doing the mission file wrong for the server, but just want to make sure could it be any issues in my map addon?? Share this post Link to post Share on other sites
Colince411 38 Posted January 8, 2016 I keep comparing my config files to other ones and i cant figure out how I am suppose to form it for my map. I'm very bad when It comes to coding and cannot for the life of me pick up on txt patterns. The current problem I have is using a pre-made .cfg file and filling in all my information. The problem is though, that I don't know what I'm suppose to enter. I've watched all the videos related on Youtube and downloaded all the tutorial .cfg files, but still nothing. Share this post Link to post Share on other sites
RoF 240 Posted January 8, 2016 I keep comparing my config files to other ones and i cant figure out how I am suppose to form it for my map. I'm very bad when It comes to coding and cannot for the life of me pick up on txt patterns. The current problem I have is using a pre-made .cfg file and filling in all my information. The problem is though, that I don't know what I'm suppose to enter. I've watched all the videos related on Youtube and downloaded all the tutorial .cfg files, but still nothing. Make sure you use notepad++ it makes things easier, also use the config files from the atlas guide. Then its just a case of find and replace "yourtag" and mapname etc Share this post Link to post Share on other sites