R3vo 2654 Posted December 25, 2015 I can't get my mod items and ammoboxes to be available for Zeus and/or Arsenal. Everything else works as intended. class CfgVehicles { class NATO_Box_Base; class Revo_mD_flags_box: NATO_Box_Base { scope = 2; scopeCurator = 2; vehicleClass = "Ammo"; displayName = $STR_mD_box; model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F"; icon = "iconCrateWpns"; class TransportMagazines{}; class TransportWeapons{}; class TransportItems { class _xx_Item_Revo_mD_flag { name = "Revo_mD_flag"; count = 50; }; class _xx_MineDetector { name = "MineDetector"; count = 5; }; class _xx_Revo_mD_battery { name = "Revo_mD_battery"; count = 20; }; class _xx_Revo_mD_batteryEmpty { name = "Revo_mD_batteryEmpty"; count = 5; }; }; }; }; class CfgMagazines { class CA_Magazine; class Revo_mD_flag: CA_Magazine { author = "Revo"; displayName = $STR_mD_flag; model = "\A3\Signs_F\SignSpecial\FlagSmall_F.p3d"; count = 1; scope = 2; scopeCurator = 2; scopeArsenal = 2; mass = 10; picture = "\Revo_mineDetector\images\flag_icon.paa"; descriptionShort = $STR_mD_flagDesription; }; }; I thought adding scopeCurator = 2; and scopeArsenal = 2; would suffice, but guess I was wrong there. Any help would be apprechiated. Share this post Link to post Share on other sites
MangosHead 12 Posted December 29, 2015 Have you placed the class Revo_mD_flags_box into the units array, inside CfgPatches? For example: class CfgPatches { class YourPatchesClass { units[] = {"Revo_mD_flags_box"}; weapons[] = {}; requiredVersion = 1.5; requiredAddons[] = {}; }; }; Share this post Link to post Share on other sites
R3vo 2654 Posted December 29, 2015 Thanks for your help. The box is now available in Zeus, but not he items in Arsenal. Anything else I am missing? Share this post Link to post Share on other sites
7Y-Loki 10 Posted February 11, 2016 The box is now available in Zeus, but not he items in Arsenal. Anything else I am missing? Ahoy there! Did you manage to solve this issue? Because I am having the same problem Share this post Link to post Share on other sites
Jackal326 1182 Posted February 11, 2016 For "magazine" class items to be selectable in the Arsenal the game requires you to have a weapon that actually uses the magazines in question actually in your inventory/on your person. If the item you're making is just a "flag" item, you're better off inheriting from 'ItemCore' rather than 'CA_Magazine'. That way you should be able to select your item in the '+' item list for any storage uniform item (uniform, vest, rucksack etc.) Share this post Link to post Share on other sites
R3vo 2654 Posted February 11, 2016 I used the class ItemCore instead of CA_Magazine, that's actually the proper way of doing it, despite some suggestion in an other thread. Share this post Link to post Share on other sites
Jackal326 1182 Posted February 11, 2016 I used the class ItemCore instead of CA_Magazine, that's actually the proper way of doing it, despite some suggestion in an other thread. Ah, fair enough. I was basing my post on your initial post that inherits from 'CA_Magazine' Share this post Link to post Share on other sites