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zukov

t shirt on CSAT uniform

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i'm wondering  if is possible have the csat uniform just with pants and T shirt.

someone has tried?

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Why don't you do it in the arsenal ? Export it and add it in the editor.

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i'm wondering  if is possible have the csat uniform just with pants and T shirt.

someone has tried?

Check this page

 

sample config :

class CfgPatches
 {
 	class YourTAG_ReplacementSet_With_AddonName
 	{
 		units[] = {};
 		weapons[] = {};
 		requiredVersion = 0.1;
 		requiredAddons[] = {"DependencyToAddonsCfgPatchesClass"};
 	};
 };
 class CfgVehicles
 {
 	class SoldierWB;
 	class B_Soldier_base_F: SoldierWB
 	{
 		model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
 		nakedUniform = "U_BasicBody";
 		uniformClass = "U_B_CombatUniform_mcam";
 		hiddenSelections[] = {"Camo"};
 		hiddenSelectionsTextures[] = {"\a3\characters_f\blufor\data\clothing1_co.paa"};
 		linkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemMap","ItemCompass"};
 		respawnLinkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemMap","NVGoggles"};
 		class Wounds
 		{
 			tex[] = {};
 			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat",...};
 		};
 	};
};

Id of tee-shirt and pants need to be added on line "linkedItems [] = {........}"

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snip

All well and good, but as far as I'm aware there is no model in-game using the CSAT trousers with the Underarmour style tight-fitting T-Shirt (a la the Blufor get up). Mashing the CSAT textures onto the BLUFOR tshirt/trouser combo with a setObjectTexture would end badly due to the different knee-pads used, so sadly I think you're SOL.

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