zukov 490 Posted December 23, 2015 i'm wondering if is possible have the csat uniform just with pants and T shirt.someone has tried? Share this post Link to post Share on other sites
cybercoco 16 Posted December 23, 2015 Why don't you do it in the arsenal ? Export it and add it in the editor. Share this post Link to post Share on other sites
slatts 1978 Posted December 23, 2015 Unless BI have made such a model then no. Share this post Link to post Share on other sites
cybercoco 16 Posted December 24, 2015 i'm wondering if is possible have the csat uniform just with pants and T shirt. someone has tried? Check this page, sample config : class CfgPatches { class YourTAG_ReplacementSet_With_AddonName { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DependencyToAddonsCfgPatchesClass"}; }; }; class CfgVehicles { class SoldierWB; class B_Soldier_base_F: SoldierWB { model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformClass = "U_B_CombatUniform_mcam"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\a3\characters_f\blufor\data\clothing1_co.paa"}; linkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemMap","ItemCompass"}; respawnLinkedItems[] = {"V_PlateCarrier1_rgr","H_HelmetB","ItemMap","NVGoggles"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat",...}; }; }; }; Id of tee-shirt and pants need to be added on line "linkedItems [] = {........}" Share this post Link to post Share on other sites
Jackal326 1182 Posted December 24, 2015 snip All well and good, but as far as I'm aware there is no model in-game using the CSAT trousers with the Underarmour style tight-fitting T-Shirt (a la the Blufor get up). Mashing the CSAT textures onto the BLUFOR tshirt/trouser combo with a setObjectTexture would end badly due to the different knee-pads used, so sadly I think you're SOL. Share this post Link to post Share on other sites