Black Hawk 0 Posted December 21, 2001 make a pilot die while flying how would i do this Share this post Link to post Share on other sites
Damage Inc 0 Posted December 21, 2001 Put unitname setdammage 1 in a triggers' On Activation field. (Edited by Damage Inc at 9:05 pm on Dec. 21, 2001) Share this post Link to post Share on other sites
Rob 1 Posted December 21, 2001 like damage said. but u would have to have 2 men starting inside that have been placed by u. to do this simply give the heli a name, for instance "heli" and with the 2 men u would make 2 small trigs that would go over them and call them ap and ap2; in the on act ap moveindriver heli and for the second ap2 moveingunner heli u have to do this otherwise u will just make the heli blow up. Â then give the man thats goin to be the driver a move wp, or wot eva u want then make a trigger and in the on activation field type ap setdammage 1. thats should do it mate. (Edited by Rob at 10:00 pm on Dec. 21, 2001) Share this post Link to post Share on other sites
Ruskiesrule 0 Posted December 21, 2001 or instead of making the triggers you could just write it in the activation fields for the two units! Share this post Link to post Share on other sites
Rob 1 Posted December 21, 2001 uuhh?? units dont have activation fields!!!!! and if u mean the init fields then they would die straight away, wot if he needs them to survive for a lil time. Share this post Link to post Share on other sites
Black Hawk 0 Posted December 22, 2001 oh yeh and how do u trigger explostions on the landscape Share this post Link to post Share on other sites
Unl33t 0 Posted December 22, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Rob on 11:47 am on Dec. 22, 2001 uuhh?? units dont have activation fields!!!!! and if u mean the init fields then they would die straight away, wot if he needs them to survive for a lil time. <span id='postcolor'> hes talking about a waypoint they have activation fields, so when the unit gets to that way point, the activation line will set his damage to 1, and he will die. Share this post Link to post Share on other sites
Rob 1 Posted December 22, 2001 aahhh i c now. soz didn't read it properly. Share this post Link to post Share on other sites
vitoal125 0 Posted December 23, 2001 a little bit of knowledge for all, even the experienced ones. At first I thought the strategy guide that came with red hammer was going to be useless for editing, but they had some good facts and explanations. For example, you can just put a helicopter on the map and name it heli1. Then when your trigger fires to kill the pilot, just type in the activation field heli1d setdammage 1; I read this and it works. if you have a vehicle named heli1 then you can refer to the pilot or driver with heli1d to the commander by heli1c and the gunner by heli1g this is really useful and will cut down on a lot of work. Share this post Link to post Share on other sites
amos m 0 Posted December 23, 2001 OK. That helps. But if the driver is the only ppl in the heli, will it blow up like rob said? Share this post Link to post Share on other sites