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Sigma-6

The Birds and the Bees! Mopars from Sigma-6

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0.92 is now out on Steam Workshop. It fixes the bugs with overwritten car classes which made parts disappear.

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New mod v0.9.2 available at withSIX. Download now by clicking:

banner-420x120.png

Hey Sigma-6 , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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Work in progress of a prize for the top three car chase videos. This is the 'Hellbee.' It's a 1969 Super Bee powered by a 2015 HEMI Hellcat rated at 707 horsepower, with a six speed transmission. It uses the real-world Hellcat torque curve and gear ratios, as well as featuring a model of the actual engine under the hood. If you want to get somewhere fast, but you're not too concerned about surviving the trip, this is your car. It also features some new badging, and an aftermarket tachometer on the dash.

 

Right now it's downright dangerous to drive at high speed, but the final versions may include more modern brakes and suspension.

 

http://wilrichardson.com/other/hellbee1.jpg

http://wilrichardson.com/other/Hellbee2.jpg

http://wilrichardson.com/other/Hellbee3.jpg

http://wilrichardson.com/other/Hellbee4.jpg

http://wilrichardson.com/other/Hellbee5.jpg

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This is a cool mod, thanks.

Here's my 69 Roadrunner that I built, oh, 35 years ago. Amazing I've managed to keep it together all these years. My parents had a real 68 Roadrunner that my dad heavily modded for drag racing.

 

69_road_runner.jpg

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@Sigma-6: This pack is awesome and a must have for any aspiring pmc's, the cars look great and feel very nostalgic.

 

P.S. I have noticed that there is a "reverb" type audio effect with the sounds of both cars, this may be due to your sound files being in Stereo (2channel) when the sound file needs to be Mono (1 channel) for the engine to use correctly (I believe this is due to 3d sound positioning), just a small issue I've noticed.

 

Thanks for sharing the pack, Merry Christmas and Happy New Years!

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The files are mono.. What you're hearing is a consequence of the way the game engine switches .wss files as it goes up the torque curve. The only way to effectively eliminate this is to record individual .wav files at different rpms with an engine on a dyno or a car in neutral. Unless I can do or find that, I'm afraid that blending effect is here to stay.

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The files are in stereo. What you're hearing is a consequence of the way the game engine switches .wss files as it goes up the torque curve. The only way to effectively eliminate this is to record individual .wav files at different rpms with an engine on a dyno or a car in neutral. Unless I can do or find that, I'm afraid that blending effect is here to stay.

The reverb effect is a consequence of trying to blend two stereo files across the left and right game channel, not the engine modifying the pitch of the sound files...

 

I've had this same problem in Torque 3D game engine and Arma 3, this is due to the game engines needing a Mono channel file to create it's own virtual 3d stereo sound... I would suggest at least testing what the files do in Mono, As I don't have the wss converter atm I cannot test for myself.

 

The actual engine sounds are very good and I'm only trying to provide feedback for this awesome pack.

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The files are mono. Testing them again would be academic. I created them initially as single channel .wav files. They have never been, at any time, stereo since I began this project.

Personally, I'm not terribly fond of the actual running engine sounds. They're looping too quickly and they're mostly guess work in terms of what rpm each sounds like. I'd prefer to actually record them in the field, but until I can get access to a vintage mopar, this is going to be how it is, sadly.

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The files are mono. Testing them again would be academic. I created them initially as single channel .wav files. They have never been, at any time, stereo since I began this project.

Personally, I'm not terribly fond of the actual running engine sounds. They're looping too quickly and they're mostly guess work in terms of what rpm each sounds like. I'd prefer to actually record them in the field, but until I can get access to a vintage mopar, this is going to be how it is, sadly.

Ah, ok well as I said, I've had this problem before and not being able to check for myself and your first response saying they were in stereo(as I was assuming) I was almost sure that would fix it...

It was worth a try, again thanks for the pack, Merry Christmas and Happy New Years!

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Sorry, my fault. In that first post I meant to say mono. Fixed.

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Just an fyi the Roadrunner horn can be heard from miles away like globally almost. Great cars though I love them!

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Love these cars :)

 

Is there something wacky with the Steam Workshop?  I got a notification of a new comment, but when I try to go to the Workshop for this mod I am told that it's hidden or I don't have permission to see it.  Which is odd, as I've commented on it already there.

 

I download the mod from Armaholic, anyway.

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This is totally awesome!

Love the physX simulation - rarely had so much fun hitting the brakes in Arma before.

 

Wish my planes had this kind of finish already, I will have to find some good paint shop somewhere : )

 

classics.png

Now I can get to the airport in style! Ty

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