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golas

NVG in optics

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Hi lads.

I'am trying to give our snipers some edge on night operations and have a little problem.

Standard A3 sniper optics (LRPS and MOS/SOS) don't have built in NVG optic mode, i saw that adding it in optics mode (with Normal) could resolve it but when I add it to config (new file probably addon/replacement) it won't work.

Is there a way to force those scopes to have NVG? I tried making new one by copying LRPS config lines with different class and dispalyName but that didn't work too.

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Hi lads.

I'am trying to give our snipers some edge on night operations and have a little problem.

Standard A3 sniper optics (LRPS and MOS/SOS) don't have built in NVG optic mode, i saw that adding it in optics mode (with Normal) could resolve it but when I add it to config (new file probably addon/replacement) it won't work.

Is there a way to force those scopes to have NVG? I tried making new one by copying LRPS config lines with different class and dispalyName but that didn't work too.

what about using the NV/Thermal Scopes? You can zoom in with them, yet with some restriction on range.

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Some players who badger me would like particulary those scopes - mainly because full compatibility with ACE3.

I saw scopes like ZEISS in R3F weapons that has NVG built in, but using mod for just one feature is no go for us. Thats why I'am trying to make standard bohemia scopes have NVG.

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if it doesnt work you did something wrong with your config, pbo packing or its placement

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When I'll be in home I'll post config and file structure on forum, i didn't have any problem making uniforms (retexture + config) where settings were (IMHO) more complex.

 

 

EDIT:

 

file structure: @nvg_test / addons / config.pbo - built used Arma3Tools


class CfgPatches
{
	class AFTP_optics
	{
		units[] = {};
		weapons[] = {"optic_LRPS_nvg"};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Weapons_F","A3_Weapons_F_Items"};
	};
};
class cfgWeapons
{
	class ItemCore;
	class InventoryItem_Base_F;
	class InventoryOpticsItem_Base_F;
	
	class optic_LRPS_nvg : ItemCore
	{
		author = "AFTP";
		_generalMacro = "optic_LRPS";
		scope = 2;
		displayName = "LPRS NVG";
		picture = "\A3\Weapons_F_EPB\Acc\Data\UI\gear_acco_sniper02_CA.paa";
		model = "\A3\Weapons_F_EPB\Acc\acco_sniper02_F.p3d";
		descriptionShort = "LPRS NVG";
		class ItemInfo: InventoryOpticsItem_Base_F
		{
			mass = 16;
			opticType = 2;
			weaponInfoType = "RscWeaponRangeZeroingFOV";
			optics = 1;
			modelOptics = "\A3\Weapons_F\acc\reticle_sniper_F";
			class OpticsModes
			{
				class Snip
				{
					opticsID = 1;
					opticsDisplayName = "WFOV";
					useModelOptics = 1;
					opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
					opticsZoomMin = 0.01;
					opticsZoomMax = 0.042;
					opticsZoomInit = 0.042;
					discreteDistance[] = {300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400};
					discreteDistanceInitIndex = 2;
					distanceZoomMin = 300;
					distanceZoomMax = 2400;
					discretefov[] = {0.042,0.01};
					discreteInitIndex = 0;
					memoryPointCamera = "opticView";
					modelOptics[] = {"\A3\Weapons_F\acc\reticle_lrps_F","\A3\Weapons_F\acc\reticle_lrps_z_F"};
					visionMode[] = {"Normal","NVG"};
					opticsFlare = 1;
					opticsDisablePeripherialVision = 1;
					cameraDir = "";
				};
			};
		};
		inertia = 0.2;
	};
};
class RCWSOptics
{
	initAngleX = 0;
	minAngleX = -30;
	maxAngleX = 30;
	initAngleY = 0;
	minAngleY = -100;
	maxAngleY = 100;
	initFov = 0.4375;
	minFov = 0.03482;
	maxFov = 0.4375;
	visionMode[] = {"Normal","NVG","Ti"};
	thermalMode[] = {0,1};
	minMoveX = 0;
	maxMoveX = 0;
	minMoveY = 0;
	maxMoveY = 0;
	minMoveZ = 0;
	maxMoveZ = 0;
};

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