bushmaster54 1 Posted December 7, 2015 Hi guys, I'm trying to edit the mesh of the head i.e remove a few faces around the neck, but when I try to just copy + paste the bust.p3d from samples_F, it sits in between the legs. I've checked and gone through the selections and everything is weighted fine. Has anyone else had issues with using the sample head, or can someone check bust.p3d in the samples to see if I'm missing something? It's not the model.cfg since I've binarised with one of zee's heads from his beards and female head pack and it is properly weighted in-game. Share this post Link to post Share on other sites
Jackal326 1181 Posted December 7, 2015 Is the model named in the model.cfg though? Just having the model.cfg present isn't enough. Share this post Link to post Share on other sites
bushmaster54 1 Posted December 7, 2015 Is the model named in the model.cfg though? Just having the model.cfg present isn't enough. Yes, file name is bust.p3d and "bust" is defined inheriting ArmaMan. Share this post Link to post Share on other sites
Jackal326 1181 Posted December 8, 2015 Well from what I've just seen of the model (having checked bust.p3d in my '\Arma 3 Samples\Addons\TemplateRTM' folder) the model seems correctly setup (being a sample model you'd expect that). The model.cfg seems correct too, so its something with your workflow/packing process that is possibly broken. The model.cfg is in the same directory as your new bust.p3d and you are Binarizing the pbo when you pack it yes? Share this post Link to post Share on other sites
x3kj 1247 Posted December 11, 2015 Does it have named property autocenter = 0 in geoLOD? try it. 1 Share this post Link to post Share on other sites