tinter 184 Posted December 4, 2015 I'm trying to create a overlay for a helmet item, but I'm running into problems quickly. I managed to get my dialog to display, but it's fullscreen and obscures the ingame HUD. I also do not have mouse control. I can get around this by using cutRSC, but I'm just wondering if this is intended for dialogs. Is there any way to display it sort of underneath under the HUD? And as a bonus question, what's the best way to control this by an item? A looping script seems to be the only solution. Share this post Link to post Share on other sites
R3vo 2652 Posted December 4, 2015 Use display instead of dialogue. Share this post Link to post Share on other sites
tinter 184 Posted December 4, 2015 Display has the same problem. Is there some attribute I need to set to put it underneath the hud and enable mouse control? Share this post Link to post Share on other sites
R3vo 2652 Posted December 5, 2015 Hmm, I use a display to create a background in the main menu. It works fine for me. The menu is in front of the display and mouse control is activated. Share this post Link to post Share on other sites
tinter 184 Posted December 5, 2015 Well I'm not doing it in the main menu, I'm doing it ingame. Share this post Link to post Share on other sites
R3vo 2652 Posted December 5, 2015 Well I'm not doing it in the main menu, I'm doing it ingame. ;) The main menu is nothing else than a mission with a dialogue, the intro in the background is a mission created in the editor Share this post Link to post Share on other sites
tinter 184 Posted December 5, 2015 That's cool, but it doesn't solve my problem. Share this post Link to post Share on other sites