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Duke101

trigger conditions/detected by opfor

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Hello Guys,

 

Hoping someone can help me get my head around this.

 

I have a rescue mission. What want is to have a opfor QRF heading to the area once blufor has been detected, which is fine.

 

But I have a secondary objective which is to destroy a comms tower, if this is destroyed, that essentially "buys" the 'rescuers' a 10 minute window before the QRF are supposedly radio'd for help. If that makes sense?  

 

How can I set this up? I can have blufor detected by opfor with a 10 min timeout (called trigdetect for arguments sake), but what if the comms tower is destroyed (which has a trigger set-up if destroyed)? Will just deleting that trigger once the comms tower has been destroyed work (i.e onAct: deletevehicle  trigdetect)? And obviously if it isn't, you still get the 10 min timeout with onAct: spawning the QRF. Hope that makes sense.

 

Is it as simple as that ? Can't help thinking I am missing something. 

 

Any help/advice would be greatly appreciated. 

 

Thanks.

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Actually It didn't really make sense to me at least. Could you explain in bullet points what you want to happen? 

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