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About Duke101

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  1. Thanks for your continued handwork on this guys, it is appreciated. All see ms good, but I have one error come up. Running: 3.2.2 script version Testing on dedicated. Zeus in some blufor units to ensure a garrison (opfor) was properly disabled on vcom (so they remain in garrison), with some patrols with vcom enabled. thanks. _rtrn = _totalSuppression / ({!isNull _x && aliv> 9:36:30 Error position: <_totalSuppression / ({!isNull _x && aliv> 9:36:30 Error Undefined variable in expression: _totalsuppression 9:36:30 File Vcom\Functions\VCM_Functions\suppression\fn_GroupGetSuppression.sqf [VCM_fnc_GroupGetSuppression], line 26 9:36:33 O Alpha 1-2: Cycle as first waypoint has no sense 9:36:33 Error in expression <sion _x); }; } forEach _units;
  2. Thanks, as always for your great work and continuing to update VCOM. It is appreciated. I have the scripted 3.2 and we also have vcom driving running as a server side mod - do we need to disable vcom on the server now, assuming vcom driving is now contained within the 3.2.script version ? Probably obvious question, just wanted to double check. Thanks
  3. Yeah thanks, appreciated. Found the problem and as expected nothing to do with vcom. Loving the new version of vcom. Thanks again Genesis.
  4. Has anyone had issues with ai being pretty invulnerable ? I think something else is going on with our server tbh and doubt its vcom, but just wanted to rule vcom out. Be grateful if someone could let me know me know, if all is normal regarding invulnerability, or noticed any significant changes regarding invulnerability . Thanks
  5. Duke101

    Vcom AI V2.0 - AI Overhaul

    Yes, that's corrected it thanks. Seems all good and working as intended with your sample mission. Don't seem to have it working on a current mission on working on though (no errors, vcom just not enabled)... but will re-check, etc. and try to figure it out. Thanks again!
  6. Duke101

    Vcom AI V2.0 - AI Overhaul

    Thank you Genesis for 3.0 (!) - my unit loves vcom, makes missions so much more challenging and simulating - very much appreciated. Unfortunately, using the the script version of 3.0, I am getting an error. When I tested the sample mission you provided, I got exactly the same error. Error in expression <VcmAI_ActiveList) && {!(VCM_SIDEENABLED findIf {_x isEqualTo (side _Grp)} isEqua> Error position: <findIf {_x isEqualTo (side _Grp)} isEqua> Error findif: Type Side, expected Array File C:\Users\Duke-PC\Documents\Arma 3 - Other Profiles\Duke\missions\VcomAI3%2e0.Altis\Vcom\VcomInit.sqf, line 71 The issue ? vcom isn't running at all. Appreciate you've just released 3.0, be grateful when you have the chance to look at this, for any help please. Thanks
  7. Sorry to hijack this thread, but could you me help to do the opposite please? i.e. un-link/disconnect my bohemia account from my steam account ? I inadvertently created a 2nd bohemia account and then made an arma 3 unit with it, but cannot connect it to my steam account. Not sure how to do this. Many thanks
  8. Duke101

    Arma 3 Units - Feedback thread

    @BohemiaBeckThanks, I've managed to create the unit now.
  9. Duke101


    Thanks for this mod, it's much appreciated. Only really ran a test op with this, but we're loving it already (plus the split mod). Great job.
  10. Duke101

    Arma 3 Units - Feedback thread

    Some help/guidance please. I cannot get past the basic info screen... the continue bottom (bottom right of screen) is greyed out. I believe I have added the correct details. I've attempted to do this a number of times and searched this forum for a solution. Any help would be welcome. Thanks
  11. Yes ! Still think this is great and I believe a number of people still use it. Thanks Spirit.
  12. Got you. Thanks a lot for your help, it's greatly appreciated.