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interectic

Change speed on Norrin's Convoy Script

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I was wondering if someone could help me in finding a way to make the convoy travel faster. They are super slow and it takes too long for them to get anywhere. Also they seem to stop every 100m and then keep going. This is also something I want to fix.

Link to script:

http://www.armaholic.com/page.php?id=20265

 

Thank you.

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The script is written so that they have limited speed and  sometimes stops to keep convoy together.

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Just a side note: my experience is nowdays a number of two-three vehicles in the right stances (formation, behaviour etc..) stays reasonably close to each other, with no need of any additional scripts.

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You do not knew Arma AI Intelligence enough to say something like that.

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uhm, check my Antistasi mission, ask for a convoy mission to the officer in front of you, you will see (probably) the convoy sticks to (reasonable, probably) distances from one vehicle to another. And I haven't scripted anything but waypoints.

 

BTW: Believe me, you cannot make a mission like this without being spending thousands of hours dealing with our beloved AI

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Anyone know if the script for them to get back in after the "enemy detected" script kicks in?

 

I've been using norrin's script for a while, & every thing seems to work fine, but once the dismount to defend gets activated, I've yet to see the AIs remount & continue.

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I wonder if Norrin himself could take a look at the problem. I did a search on the forum for Norrin but nothing came up...

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I wonder if Norrin himself could take a look at the problem. I did a search on the forum for Norrin but nothing came up...

Same, I tried to contact him.

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Now since last bis patch convoy vehicles overtaking each other randomly, & then vehicles that have been overtaken now move at walking pace FFS

 

The whole thing needs a do-over! where is Norrin when you need him!

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It's not Norrin who needs to redo his script it's BIS who need to stop fixing none critical issues and sort out this mess.

 

We will have more control of dogs and sheep than we do with vehicles if the latest patches are anything to go by.

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Your right about Bis updates! if you use a simple default way-point convoy of say 6 vehicles set in column half don't move off! Even transport unload in a waypoint for helicopters wont work more than half the time since last update.

A few of us have gone back to ArmA2, (no updates!) when the bugs in A3 get too tedious.

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After some experimenting with different options, I've found a simple solution that seems to iron out some of the bugs (not remount). And that is have a minimum number of way-points no more than 3 or 4 at the most. one at the start & one at the finish, and maybe one or two at max in the middle if you need to have the convoy take a specific road. Do NOT have one at every junction, or even on a junction, as that seems to cause the AI drivers confusion. With just 3 wps the convoy, even on a dedicated server, seems to run quite quickly & smoothly.

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