eduardcomando 127 Posted November 9, 2015 DELTA FORCES US ARMY BY Educom Quote: ​ This is a little work that add an Delta Force team in US Army Infantry of RHS , equipped with the excellent Vest of "Spec4vest" work, and IND model Uniform Feature: -Unit is equipped with MK18 -Unit is equipped with various types of headgear -Unit has vest depending of your roll -Can be found in : BLUFOR>EUA Army(D)>Delta Forces(OCP) Future Plans: I'm Working in a delta woodland Unit in the next update DOWNLOAD Google Drive Mirror Requierements: Spec 4 Vests Hidden Identity Pack V.2 RHS: United States Armed Forces NOTE: This is a work I did of personally mode and share with you, all the elements used in this work are under the credits of the authors I mentioned in the acknowledgments, if there is a problem regarding these please let me know thank ... THANK TO: - RHS Team For your Amazing Work and Weapons - Spec4Vest Mod From your Amazing Work with the Vest - BadHabitz for some textures of PG Services Mod - BI For all Content of Arma 3 Game - SpartanSix by multicam textures 2 Share this post Link to post Share on other sites
Guest Posted November 10, 2015 Release frontpaged on the Armaholic homepage. Delta Forces US Army v0.1 Spec 4 Vests Hidden Identity Pack V.2 RHS: United States Armed Forces Share this post Link to post Share on other sites
kecharles28 197 Posted November 10, 2015 New mod v0.1 available at withSIX. Download now by clicking: Hey eduardcomando , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. 1 Share this post Link to post Share on other sites
SpartanSix 367 Posted November 10, 2015 So you re-textured the IND uniforms yourself? Share this post Link to post Share on other sites
benevlan 1 Posted November 28, 2015 Excellent mod, the textures and look of the units are great. but for some reason whenever I use these units, they don't have any primary weapons at all. only their pistols. I thought at first it was intended but I see from your screenshots that it isn't the case, so could I ask what might've gone wrong? I've re-downloaded the mod several times over but nothing has changed. could it be conflicting with another mod that I could remove, or would I have to manually input the weapons with the lengthy arsenal script process? if so, is there any other way I could do that that doesn't involve a tedious amount of editing and copy+pasting scripts? any insight whatsoever would be much appreciated. edit: nevermind, for some reason half of my RHS mod folder was deleted, reinstalled that and the weapons showed up. Share this post Link to post Share on other sites
eduardcomando 127 Posted December 31, 2015 So you re-textured the IND uniforms yourself? hello Sr. the work re-textured reality not, this is a compilation of textures of some other work how PG service, TRYK uniform that I combining and other, how i say first ¡This is a work I did of personally mode and i wanted share!.. Share this post Link to post Share on other sites
SpartanSix 367 Posted December 31, 2015 hello Sr. the work re-textured reality not, this is a compilation of textures of some other work how PG service, TRYK uniform that I combining and other, how i say first ¡This is a work I did of personally mode and i wanted share!.. Okay, well the multicam textures are mine from the 82nd Airborne Division OCP pack but rightio then. Share this post Link to post Share on other sites
eduardcomando 127 Posted January 2, 2016 Okay, well the multicam textures are mine from the 82nd Airborne Division OCP pack but rightio then. Okay, well the multicam textures are mine from the 82nd Airborne Division OCP pack but rightio then. Okay I don't know, but not problem, I place your credits into the thanks, very thank for say me Share this post Link to post Share on other sites
BlueAde 0 Posted January 11, 2016 Can you make more factions? I know high-quality retexture version of Spec4 vests, and goggles etc. If you update this mod, im very happy and can give you some feedbacks. If you dont, can you give your mod source to me? i really want to make factions. Share this post Link to post Share on other sites
eduardcomando 127 Posted January 17, 2016 Can you make more factions? I know high-quality retexture version of Spec4 vests, and goggles etc. If you update this mod, im very happy and can give you some feedbacks. If you dont, can you give your mod source to me? i really want to make factions. More factions how which? Share this post Link to post Share on other sites
supergruntsb78 67 Posted February 3, 2017 i myself would like to see a Green Berets ODA like this Spoiler A typical 12-man ODA comprises: 1 x Detachment Commander (18A) (Captain) The Commander is the team leader and is responsible for outfitting his ODA, organizing missions and briefing the unit on mission objectives. 1 x Assistant Detachment Commander (180A) (Warrant Officer 1 or Chief Warrant Officer 2) The Assistant Detachment Commander assists the ODA's Commander, ready to take over command if needed. If the ODA splits into two teams, as happened in Gulf War I, then the 180A commands the second team. 1 x Operations Sergeant (18Z) (Master Sergeant) The Operations Sergeant is responsible for the overall organization, functionality and training of an SF team. He makes sure the team is outfitted correctly and supports the ODA commander (18A). 1 x Assistant Operations and Intelligence Sergeant (18F) (Sergeant First Class) This team member ensures that the team has all the equipment and supplies needed for the mission. He also gathers and analyzes mission-critical intelligence. 2 x Weapons Sergeants (18B) (Sergeant First Class / Sergeant) Weapons Sergeants are experts in a wide range of U.S. and foreign weapons systems, from pistols and to light artillery and anti-aircraft missiles photo/more info : Special Forces Weapons Sergeant 2 x Communications Sergeants (18E) (Sergeant First Class / Sergeant) SF Communications Sergeants are proficient in the gamut of radio communications equipment and techniques used in the field, everything from morse code to encrypted satellite transmissions and IT technology. photo/more info : Special Forces Communication Sergeant 2 x Medical Sergeants (18D) (Sergeant First Class / Sergeant) Special Forces Medics are first-class battlefield trauma medical technicians as well as being proficient in more general medical care. The ability of SF medics to treat the medical problems of local populations is a valuable component of counter insurgency 'hearts and minds' operations. 2 x Engineering Sergeants (18C) (Sergeant First Class / Sergeant) The Engineering Sergeants are the guys you go to when you want something built or destroyed. They are experts in explosive demolitions and can blow bridges, buildings and other structures to kingdom come. SF Engineers are also proficient in military and civil construction and can carry out a range of projects from fortifications to civil engineering tasks such as digging wells or building a schoolhouse. link to a ODA page Operational Detechment Alpha Share this post Link to post Share on other sites
road runner 4344 Posted February 4, 2017 From the Forum Rules/Guidelines Threads older than 4 months should not be dug up unless something significant is being added There is nothing being added other than a request. 1 Share this post Link to post Share on other sites
eduardcomando 127 Posted March 3, 2017 I will update this mod in a future, but the moment I not make because I don't know that plans have RHS for a special forces in your content all be depending of this Share this post Link to post Share on other sites
Savage_Donkey 243 Posted March 3, 2017 Now that Cunico has stopped updating Spec4gear, are you going to consider switching over to another pack, like Military Gear Pack or VSM? Share this post Link to post Share on other sites
eduardcomando 127 Posted March 3, 2017 Now that Cunico has stopped updating Spec4gear, are you going to consider switching over to another pack, like Military Gear Pack or VSM?VSM and MGP be a big content for a mod that already have (RHS) I will thinks that will be the better... For the moment Spec4gear will be used Share this post Link to post Share on other sites