EricJ 765 Posted November 9, 2015 I checked this out (https://community.bistudio.com/wiki/Description.ext) and tried to get my mission to disable cursors as I shoot without them, I set my description.ext like this: class CfgDebriefingSections { showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar [HIDDEN] true, // Vehicle compass [HIDDEN] true, // Tank direction indicator true, // Commanding menu true, // Group Bar false // HUD Weapon Cursors }; }; But still see weapon cursors anyway. Something I'm doing wrong? Share this post Link to post Share on other sites
warlord554 2065 Posted November 9, 2015 Perhaps the game knows you infantry boys need them :p Cant they be turned off in your game settings menu? Share this post Link to post Share on other sites
EricJ 765 Posted November 9, 2015 Lol I don't use cursors, I think they're dumb actually :D For some reason it doesn't overlap, as when i go on Regular servers, and my Regular setting has no cursor, but I see cursors on various pub sites at least. Share this post Link to post Share on other sites
haleks 8212 Posted November 10, 2015 Why do you put it in class CfgDebriefingSections? You shoudln't need to as far as I know? Share this post Link to post Share on other sites
EricJ 765 Posted November 10, 2015 Well I don't know where its supposed to go on the description.ext, so I'm trying to clarify it so it reads it right. Share this post Link to post Share on other sites
haleks 8212 Posted November 10, 2015 You just need to put it like that : showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar [HIDDEN] true, // Vehicle compass [HIDDEN] true, // Tank direction indicator true, // Commanding menu true, // Group Bar false // HUD Weapon Cursors }; No need to include it in any class. :) Quick example - description.ext : author = "Haleks"; OnLoadName = "Ravage"; overviewPicture = "rvg_missions\images\altis.jpg"; overviewText = "Linger and survive in the wastelands of Altis."; loadScreen = "rvg_missions\images\altis.jpg"; briefing = 0; showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar [HIDDEN] true, // Vehicle compass [HIDDEN] true, // Tank direction indicator true, // Commanding menu true, // Group Bar false // HUD Weapon Cursors }; Share this post Link to post Share on other sites