drunken officer 18 Posted November 9, 2015 Hello. I've trouble with my modells. The headgear and the vest are always on ground, if i load my own object. If i load a arma object, everyting is fine. Here me code: cfg class CfgWeapons { class ItemCore; class iteminfo; class Uniform_Base; class UniformItem; class Vest_Camo_Base; class vest_base; class VestItem; class HeadgearItem; class DOF_Polizei_muetze : H_Cap_blu { displayName = "Polizeibasecap"; model = "\DOF_Polizeimod\obj\schirmmuetze.p3d"; picture = "\A3\characters_f\Data\UI\icon_H_Cap_blu_CA.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {""}; class ItemInfo : HeadgearItem { mass = 10; /// combined weight and volume of the cap, this equals to single magazine uniformModel = "\DOF_Polizeimod\obj\schirmmuetze.p3d"; /// what model is used for this cap allowedSlots[] = {801,901,701,605}; /// this cap is so small and flexible that it fits everywhere modelSides[] = {6}; /// available for all sides armor = 0; /// this cap doesn't provide any protection passThrough = 1; /// this cap doesn't provide any protection hiddenSelections[] = {"camo"}; /// what selection in model could have different textures }; }; The position and the selection "head" is a 1:1 copy from the bis sample_F Basecap. here a a picture how it looks in game. The cap is betwen the leg on ground. And here is a pic from Oxygen: Can somebody tell me, what my mistake is? Greetz Share this post Link to post Share on other sites
giallustio 770 Posted November 9, 2015 Do you have a model.cfg in the folder? Share this post Link to post Share on other sites
drunken officer 18 Posted November 9, 2015 No. Edit: I have a model.cfg right now. Now the problem is a other one. The good thing is, the cap turns left and right together with the head. The bad thing is, this cap is not on head, it's in the middle to the model. :( Share this post Link to post Share on other sites
Locklear 214 Posted November 10, 2015 Please make sure you have the autocenter property in the Geometry LOD set to 0. That might do the trick. Share this post Link to post Share on other sites
drunken officer 18 Posted November 12, 2015 1000 years later..... i found the options the set name property. Now it works, thanks Locklear Share this post Link to post Share on other sites
Locklear 214 Posted November 12, 2015 Glad to help. :) And, erm… sorry for not being more specific about where to find the property. ^_^ Share this post Link to post Share on other sites
53_valantine 12 Posted November 18, 2015 Sorry for replying in someone elses thread: however Im after exactly the same fix - care to share? First time making 3d models and have quite a nice vest made that simply sits on the ground! Cheers, V edit: so, managed to figure out how to open property: ctl+1 autocenter is on 0 canocclude is on 0 canbeoccluded is on 1 However they still appear on the ground rather than in the currect place Share this post Link to post Share on other sites
Jackal326 1181 Posted November 18, 2015 Sorry for replying in someone elses thread: however Im after exactly the same fix - care to share? First time making 3d models and have quite a nice vest made that simply sits on the ground! Cheers, V edit: so, managed to figure out how to open property: ctl+1 autocenter is on 0 canocclude is on 0 canbeoccluded is on 1 However they still appear on the ground rather than in the currect place Its not just a matter of having the named properties, do you also have a correctly functioning model.cfg that defines all the headgears as a part of the ArmA human skeleton? Also, are the items you're making part of the 'Head' selection etc. Share this post Link to post Share on other sites