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Moon_chilD

Give an specific player an insignia

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15 minutes ago, pierremgi said:

No, forget the remote execution of insignia.sqf then the bis_fnc_setUnitInsignia

 

That's good to know. Thanks @pierremgi, didn't know about this "issue". So one could just replace the line

_plrs apply {[[_x], "insignias.sqf"] remoteExec["execVM", _x, false]; // Execute the script in each machine

with a simple execution

_plrs apply {[_x] execVM "insignias.sqf"}; // Execute the script for each player

Please correct me if I am missing something here (didn't put too much thought into it and I may be missing some other dependency).

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Yes. If I remember, there were 2 issues with this function (I don't know if corrected):

- you couldn't set a new insignia without removing the previous one (and if I remember that could be the case for respawn,...) That's not a big one;

- if my note is still valid, you can't display insignia in MP with home-made insignia in description.ext. You need a mod (config.cpp)

 

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