ZaellixA 384 Posted December 28, 2020 15 minutes ago, pierremgi said: No, forget the remote execution of insignia.sqf then the bis_fnc_setUnitInsignia That's good to know. Thanks @pierremgi, didn't know about this "issue". So one could just replace the line _plrs apply {[[_x], "insignias.sqf"] remoteExec["execVM", _x, false]; // Execute the script in each machine with a simple execution _plrs apply {[_x] execVM "insignias.sqf"}; // Execute the script for each player Please correct me if I am missing something here (didn't put too much thought into it and I may be missing some other dependency). Share this post Link to post Share on other sites
pierremgi 4944 Posted December 28, 2020 Yes. If I remember, there were 2 issues with this function (I don't know if corrected): - you couldn't set a new insignia without removing the previous one (and if I remember that could be the case for respawn,...) That's not a big one; - if my note is still valid, you can't display insignia in MP with home-made insignia in description.ext. You need a mod (config.cpp) 1 Share this post Link to post Share on other sites