amos m 0 Posted December 23, 2001 Is it possible to add an object and disable it's sound? ie. a silent fire for effect, fire not meant to be seen. Share this post Link to post Share on other sites
RED 0 Posted December 23, 2001 Rob was asking this before and i couldn't see any way to do this. RED Share this post Link to post Share on other sites
Damage Inc 0 Posted December 23, 2001 Turn your speakers off :biggrin: Share this post Link to post Share on other sites
amos m 0 Posted December 23, 2001 Umm, not quite the effect I was after. Share this post Link to post Share on other sites
Damage Inc 0 Posted December 23, 2001 Well at least there's no sound But anyway, I doubt that there's any way of doing that. Share this post Link to post Share on other sites
RED 0 Posted December 23, 2001 Well there isn't away of making it have no sound but u could just make a lot of noise in the background so it can't be herd ? RED Share this post Link to post Share on other sites
amos m 0 Posted December 23, 2001 A lot of noise in the background. But god is suppose to appear. I can't make alot of noise. It would ruin the atmosphere. What about Flares, do they make noise? Share this post Link to post Share on other sites
RED 0 Posted December 23, 2001 Nope flares make no noise....what kinda mission are u making LOL ! RED Share this post Link to post Share on other sites
amos m 0 Posted December 23, 2001 ummm. An impractical one. Share this post Link to post Share on other sites
Rob 1 Posted December 23, 2001 i eventually found out how to silience my heli. in the cam scp i was making for my intro i was just experimenting and i added. 1 fadesound -0 right at the beginning and it totally got rid of the chopper noise. Share this post Link to post Share on other sites
amos m 0 Posted December 23, 2001 Koowul. can u apply this to any object? Share this post Link to post Share on other sites
Damage Inc 0 Posted December 23, 2001 This is what official ComRef says about FadeSound: time fadeSound volume Operand types: time: Number volume: Number Type of returned value: None Description: Smooth change in all sounds volume. Change duration is given by time, target volume by volume. Default sounds volume is 1.0. Example: 5 fadeSound 0.1 So it actually changes the volume of all sounds? Share this post Link to post Share on other sites
RED 0 Posted December 23, 2001 I don't think it will work for a specific object, it will just fade all sound in game. RED Share this post Link to post Share on other sites
Rob 1 Posted December 23, 2001 i think so, but i could still get music and stuff to play Share this post Link to post Share on other sites
RED 0 Posted December 23, 2001 Cool i will have ot inestigate that ! RED Share this post Link to post Share on other sites
amos m 0 Posted December 23, 2001 Well there's one for music too. Share this post Link to post Share on other sites