Mynock 244 Posted October 18, 2015 I am attempting to get rid of the music during the bis_fnc_endMission function at the end of one of my mission because I don't feel that the default music style suits the time period I have built the mission around. According to the BI Wiki page found here it needs to look like below: [(endName,isVictory,fadeType,playMusic,completeTasks)] spawn BIS_fnc_endMission; So according to the page, setting the playMusic section to false should disable to music, but it does not. Every time I run through my mission and finish it the music still plays and there is an error at the bottom of the screen saying false doesn't work so it defaulted to true. My specific array looks like this: ["end1",true,true,false,false] spawn BIS_fnc_endMission; So it should do end1, it should be victorious, it should fade normally, but it should not play any music... According to the wiki page I sure feel like I've done everything right. Why does the music still play and why is there some type of "error" when I followed the instructions? Does the fact the trigger that is activating it being sync'd to a task state module matter? Share this post Link to post Share on other sites
R3vo 2654 Posted October 18, 2015 Works fine for me :confused: Share this post Link to post Share on other sites
Mynock 244 Posted October 18, 2015 Well I have a lovely habit of creating entire missions and having one random thing break for an unknown reason and having to rebuild the mission from scratch and then stuff randomly works after that, so I guess if it works fine for you I must have broken yet another mission so I'll just delete the file and start over. Thanks. Share this post Link to post Share on other sites
R3vo 2654 Posted October 18, 2015 That would be a waste, there has to be a logically reason for it not to work. Share this post Link to post Share on other sites
rasmith1030 10 Posted October 18, 2015 Truely, I feel your pain, Mynock. I am so tired of having my missions broken by BIS updates, but I love the game, so I keep trying. Don't give up!! On the linked reference, why do the examples say "call", but the syntax definition says "spawn". Does that make a difference? Just a thought... Share this post Link to post Share on other sites
Mynock 244 Posted October 19, 2015 I have tried call and spawn. Neither seem to work. I just happened to copy paste the spawn version of mine into the thread. Share this post Link to post Share on other sites