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Yuval

Proxy position is different ingame from buldozer.

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Okay so I made a weapon and I added the scope proxy to it. When I view the proxy in the bulldozer it's all good but ingame the proxy is actually positioned differently. its position backwards and to the right (from the viewer's perspective). What could possibly cause this issue?

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how did you preview the proxy in buldozer? You mean you added a top proxy and the scope is an attachment correct? 

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how did you preview the proxy in buldozer? You mean you added a top proxy and the scope is an attachment correct? 

replaced the proxy with the attachment and viewed it.. then switched back

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the 90 degrees angle for the triangle of the proxy represents the world axis of the proxy p3d. Not sure how it shows in preview, but have a look over samples provided by BI and see that you have the same named properties set. (autocenter = 0 for instance). I will have a look over some of my accs when i get home and have access to my rhs svn repo.

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Where you using a standard BI optic to preview the position? or a custom optic?

I do this all the time using the MRCO, never had an issue with it not representing the actual position.

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