Jump to content
Sign in to follow this  
Brostrom.A | Evul

Retexture but the item don't have hiddentexture how?

Recommended Posts

Yea don't even try to (trying to help you save time), I have many times and if the item doesn't have hiddenSelections/hiddenSelectionsTextures command it won't work. If it is an Arma 3 asset than go ahead and ask a dev if they can add the hiddenselections array, I'm %100 positive they'll take into consideration, I should know because this last update I asked a dev if we can get to re-texture the "g_lowprofile" goggles in A3 and they wrote me back saying it is now possible to re-texture that and all the A3 glasses (Main Branch in 1.54.)  :).

 

Edit: if it is an Bohemia Interactive Arma 2 asset *only and you have the actual p3d/mesh than I can help explain how to add the "hiddenSelections/hiddenSelectionsTextures" to the mesh.

Share this post


Link to post
Share on other sites

Yea don't even try to (trying to help you save time), I have many times and if the item doesn't have hiddenSelections/hiddenSelectionsTextures command it won't work. If it is an Arma 3 asset than go ahead and ask a dev if they can add the hiddenselections array, I'm %100 positive they'll take into consideration, I should know because this last update I asked a dev if we can get to re-texture the "g_lowprofile" goggles in A3 and they wrote me back saying it is now possible to re-texture that and all the A3 glasses (Main Branch in 1.54.)[/size] :).

Edit: if it is an Bohemia Interactive Arma 2 asset *only and you have the actual p3d/mesh than I can help explain how to add the "hiddenSelections/hiddenSelectionsTextures" o the mesh.

I assume I ask for this in the feedback tracker? :)

EDIT: due to edit :P I am planing to change texture on the containers in helicopter dlc and hemmet back parts.

Share this post


Link to post
Share on other sites

I have come across this before in-game, many of the item assets cannot be retextured. :(

 

 

You can find out which items are texturable, by having this run in your debug:

hint format ["%1", getObjectTextures cursorTarget];

For materials:

hint format ["%1", getObjectMaterials cursorTarget];

They will return the textures/materials in an array. If ARRAY or [] is shown, then it has no hiddenSelectionTextures / hiddenSelectionMaterials.

Share this post


Link to post
Share on other sites

EDIT: due to edit :P I am planing to change texture on the ... hemmet back parts.

That probably wont be doable because IIRC the HEMMT containers are a proxy model, a separate .p3d to the vehicle .p3d and loaded via a fixed path.

Changing the appearance of proxy objects requires physically altering .p3d model files.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×