Richards.D 761 Posted October 3, 2015 Hey everyone: And yes, although this is about the 50th post of the same topic, I did search the forums. Unfortunately none of the solutions were successful for myself. My mask map is the solid color 0 255 0, so green. So therefore my entire map should have grass, but there is nothing. I'll put my files below.. any help would be awesome. I've spent like 4 hours today staring at these and it's starting to frustrate me. LAYERS CFG: class Layers { class DAR_DAR_Base_dirt { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "DAR\DAR_Base\data\DAR_DAR_Base_dirt.rvmat"; }; class DAR_DAR_Base_dry_grass { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "DAR\DAR_Base\data\DAR_DAR_Base_dry_grass.rvmat"; }; class DAR_DAR_Base_forest_pine { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "DAR\DAR_Base\data\DAR_DAR_Base_forest_pine.rvmat"; }; class DAR_DAR_Base_grass_green { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "DAR\DAR_Base\data\DAR_DAR_Base_grass_green.rvmat"; }; class DAR_DAR_Base_soil { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "DAR\DAR_Base\data\DAR_DAR_Base_soil.rvmat"; }; }; class Legend { picture="DAR\DAR_Base\source\mapLegend.png"; class Colors { DAR_DAR_Base_dirt[]={{255,0,0}}; DAR_DAR_Base_dry_grass[]={{255,255,0}}; DAR_DAR_Base_forest_pine[]={{255,0,255}}; DAR_DAR_Base_grass_green[]={{0,255,0}}; DAR_DAR_Base_soil[]={{0,0,255}}; }; }; CFG SURFACES class CfgSurfaces { class Default {}; class DAR_DAR_Base_dirt_Surface : Default { files = "DAR_DAR_Base_dirt*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.03; }; class DAR_DAR_Base_dry_grass_Surface : Default { files = "DAR_DAR_Base_dry_grass*"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.75; soundEnviron = "drygrass"; character = "DAR_DAR_Base_dry_grass_Character"; soundHit = "soft_ground"; lucidity = 2; grassCover = 0.1; }; class DAR_DAR_Base_forest_pine_Surface : Default { files = "DAR_DAR_Base_forest_pine*"; rough = 0.12; maxSpeedCoef = 0.8; dust = 0.4; soundEnviron = "drygrass"; character = "DAR_DAR_Base_forest_pine_Character"; soundHit = "soft_ground"; lucidity = 3.5; grassCover = 0.04; }; class DAR_DAR_Base_green_grass_Surface : Default { files = "DAR_DAR_Base_grass_green*"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; soundEnviron = "grass"; character = "DAR_DAR_Base_green_grass_Character"; soundHit = "soft_ground"; lucidity = 4; grassCover = 0.05; }; class DAR_DAR_Base_soil_Surface : Default { files = "DAR_DAR_Base_soil*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "Empty"; soundHit = "hard_ground"; lucidity = 1; grassCover = 0.0; }; }; class CfgSurfaceCharacters { class DAR_DAR_Base_forest_pine_Character { probability[] = {0.05,0.012,0.01,0.1,0.05}; names[] = {"DAR_DAR_Base_BigFallenBranches_pine","DAR_DAR_Base_BigFallenBranches_pine02","DAR_DAR_Base_BigFallenBranches_pine03","DAR_DAR_Base_GrassDryGroup","DAR_DAR_Base_GrassGreenGroup"}; }; class DAR_DAR_Base_green_grass_Character { probability[] = {0.92,0.07}; names[] = {"DAR_DAR_Base_GrassGreenGroup","DAR_DAR_Base_FlowerLowYellow2"}; }; class DAR_DAR_Base_dry_grass_Character { probability[] = {0.21,0.35,0.21,0.09,0.06,0.02}; names[] = {"DAR_DAR_Base_GrassDryGroup","DAR_DAR_Base_GrassDryMediumgroup","DAR_DAR_Base_WeedBrownTallGroup","DAR_DAR_Base_WeedGreenTall","DAR_DAR_Base_ThistleYellowShrub","DAR_DAR_Base_PlantMullein"}; }; }; CFG CLUTTER class Clutter { class DAR_DAR_Base_BigFallenBranches_pine: DefaultClutter { model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d"; affectedByWind = 0.0; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; class DAR_DAR_Base_BigFallenBranches_pine02: DefaultClutter { model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d"; affectedByWind = 0.0; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; class DAR_DAR_Base_BigFallenBranches_pine03: DefaultClutter { model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d"; affectedByWind = 0.0; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; class DAR_DAR_Base_GrassGreenGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class DAR_DAR_Base_GrassDry: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDry.p3d"; affectedByWind = 0.5; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.2; }; class DAR_DAR_Base_GrassDryGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d"; affectedByWind = 0.65; swLighting = "true"; scaleMin = 0.65; scaleMax = 1.0; }; class DAR_DAR_Base_GrassDryMediumGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d"; affectedByWind = 0.7; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.0; }; class DAR_DAR_Base_WeedBrownTallGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d"; affectedByWind = 0.3; swLighting = "true"; scaleMin = 0.9; scaleMax = 1.25; }; class DAR_DAR_Base_WeedGreenTall: DefaultClutter { model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d"; affectedByWind = 0.3; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.2; }; class DAR_DAR_Base_PlantMullein: DefaultClutter { model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d"; affectedByWind = 0.35; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.15; }; class DAR_DAR_Base_ThistleYellowShrub: DefaultClutter { model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d"; affectedByWind = 0.2; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.1; }; class DAR_DAR_Base_ThistleThornGreen: DefaultClutter { model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d"; affectedByWind = 0.3; swLighting = "false"; scaleMin = 0.3; scaleMax = 1.0; }; class DAR_DAR_Base_ThistleThornGreenSmall: DefaultClutter { model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d"; affectedByWind = 0.25; swLighting = "false"; scaleMin = 0.4; scaleMax = 0.7; }; class DAR_DAR_Base_FlowerLowYellow2: DefaultClutter { model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d"; affectedByWind = 0.4; swLighting = "true"; scaleMin = 0.6; scaleMax = 1.0; }; }; Share this post Link to post Share on other sites
Richie 330 Posted October 3, 2015 Try lowercase in your files path on your surfaces. For example change : files = "DAR_DAR_Base_dry_grass*"; To this : files = "dar_dar_base_dry_grass*"; Share this post Link to post Share on other sites
Richards.D 761 Posted October 3, 2015 Try lowercase in your files path on your surfaces. For example change : files = "DAR_DAR_Base_dry_grass*"; To this : files = "dar_dar_base_dry_grass*"; Does it matter if my file names have caps? Share this post Link to post Share on other sites
Richie 330 Posted October 3, 2015 Some files are case sensitive and have to be lowercase, my surfaces are all lowercase, even though the files are in caps. 1 Share this post Link to post Share on other sites
Richards.D 761 Posted October 3, 2015 Some files are case sensitive and have to be lowercase, my surfaces are all lowercase, even though the files are in caps. Well thank you.. I cannot believe that worked. That is the stupidest thing that no one would ever think of lol. Share this post Link to post Share on other sites
Richie 330 Posted October 3, 2015 Happy to help, I hit the same issue and many more, so if you get stuck just ask. Also think about joining the terrain builders skype group, so many experienced people all willing to help. Share this post Link to post Share on other sites
1para{god-father} 105 Posted October 4, 2015 Cheers Richie, as I had one texture that just would not work and I gave up and left it and moved on, looked again and it had a cap letter at the beginning - changed it and my last texture is now workings s well ! Learn something new every day especially with BIS tools :) Share this post Link to post Share on other sites
Ogrinho 143 Posted October 7, 2015 Happy to help, I hit the same issue and many more, so if you get stuck just ask. Also think about joining the terrain builders skype group, so many experienced people all willing to help. Hey Richie how can I join the terrain builders skype group? Share this post Link to post Share on other sites
Richie 330 Posted October 8, 2015 The links to join the many Skype groups are Here Share this post Link to post Share on other sites
Ogrinho 143 Posted October 10, 2015 The links to join the many Skype groups are Here Thanks Richie but I'm still in trouble... Maybe this is a very dumb question, but since I'm not used to use Skype there it goes: How do I use that links in Skype? :mellow: :mellow: :mellow: Share this post Link to post Share on other sites
Richie 330 Posted October 10, 2015 Send me a contact request on Skype, username is pkrichie Then i'll add you to the TB group and remove you from my contacts :) Share this post Link to post Share on other sites
tazmania720 16 Posted November 1, 2015 I was having the same problem and this fixed it!!!! Thanks for the knowledge!!!! Share this post Link to post Share on other sites