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Richards.D

No Clutter appearing

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Hey everyone:

 

And yes, although this is about the 50th post of the same topic, I did search the forums.  Unfortunately none of the solutions were successful for myself.

 

My mask map is the solid color 0 255 0, so green.  So therefore my entire map should have grass, but there is nothing.

 

I'll put my files below.. any help would be awesome.  I've spent like 4 hours today staring at these and it's starting to frustrate me.

 

LAYERS CFG:

 

 

class Layers

{
  class DAR_DAR_Base_dirt
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DAR\DAR_Base\data\DAR_DAR_Base_dirt.rvmat";
  };
  class DAR_DAR_Base_dry_grass
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DAR\DAR_Base\data\DAR_DAR_Base_dry_grass.rvmat";
  };
  class DAR_DAR_Base_forest_pine
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DAR\DAR_Base\data\DAR_DAR_Base_forest_pine.rvmat";
  };
  class DAR_DAR_Base_grass_green
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DAR\DAR_Base\data\DAR_DAR_Base_grass_green.rvmat";
  };
  class DAR_DAR_Base_soil
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DAR\DAR_Base\data\DAR_DAR_Base_soil.rvmat";
  };
};
 
class Legend
{
  picture="DAR\DAR_Base\source\mapLegend.png";
  class Colors
  {
DAR_DAR_Base_dirt[]={{255,0,0}};
DAR_DAR_Base_dry_grass[]={{255,255,0}};
DAR_DAR_Base_forest_pine[]={{255,0,255}};
DAR_DAR_Base_grass_green[]={{0,255,0}};
DAR_DAR_Base_soil[]={{0,0,255}};
  };
};
 
CFG SURFACES
 

 

class CfgSurfaces 

{
class Default {};
class DAR_DAR_Base_dirt_Surface : Default
{
files = "DAR_DAR_Base_dirt*";
rough = 0.09;
maxSpeedCoef = 0.9;
dust = 0.5;
soundEnviron = "dirt";
character = "Empty";
soundHit = "soft_ground";
lucidity = 1;
grassCover = 0.03;
};
class DAR_DAR_Base_dry_grass_Surface : Default
{
files = "DAR_DAR_Base_dry_grass*";
rough = 0.08;
maxSpeedCoef = 0.9;
dust = 0.75;
soundEnviron = "drygrass";
character = "DAR_DAR_Base_dry_grass_Character";
soundHit = "soft_ground";
lucidity = 2;
grassCover = 0.1;
};
class DAR_DAR_Base_forest_pine_Surface : Default
{
files = "DAR_DAR_Base_forest_pine*";
rough = 0.12;
maxSpeedCoef = 0.8;
dust = 0.4;
soundEnviron = "drygrass";
character = "DAR_DAR_Base_forest_pine_Character";
soundHit = "soft_ground";
lucidity = 3.5;
grassCover = 0.04;
};
class DAR_DAR_Base_green_grass_Surface : Default
{
files = "DAR_DAR_Base_grass_green*";
rough = 0.08;
maxSpeedCoef = 0.9;
dust = 0.15;
soundEnviron = "grass";
character = "DAR_DAR_Base_green_grass_Character";
soundHit = "soft_ground";
lucidity = 4;
grassCover = 0.05;
};
class DAR_DAR_Base_soil_Surface : Default
{
files = "DAR_DAR_Base_soil*";
rough = 0.09;
maxSpeedCoef = 0.9;
dust = 0.5;
soundEnviron = "dirt";
character = "Empty";
soundHit = "hard_ground";
lucidity = 1;
grassCover = 0.0;
};
};
 
class CfgSurfaceCharacters
{
    class DAR_DAR_Base_forest_pine_Character
{
probability[] = {0.05,0.012,0.01,0.1,0.05};
names[] = {"DAR_DAR_Base_BigFallenBranches_pine","DAR_DAR_Base_BigFallenBranches_pine02","DAR_DAR_Base_BigFallenBranches_pine03","DAR_DAR_Base_GrassDryGroup","DAR_DAR_Base_GrassGreenGroup"};
};
class DAR_DAR_Base_green_grass_Character
   {
probability[] = {0.92,0.07};
names[] = {"DAR_DAR_Base_GrassGreenGroup","DAR_DAR_Base_FlowerLowYellow2"};
   };
class DAR_DAR_Base_dry_grass_Character
   {
probability[] = {0.21,0.35,0.21,0.09,0.06,0.02};
names[] = {"DAR_DAR_Base_GrassDryGroup","DAR_DAR_Base_GrassDryMediumgroup","DAR_DAR_Base_WeedBrownTallGroup","DAR_DAR_Base_WeedGreenTall","DAR_DAR_Base_ThistleYellowShrub","DAR_DAR_Base_PlantMullein"};
   };
};

 

 
CFG CLUTTER
 

 

class Clutter

{
   class DAR_DAR_Base_BigFallenBranches_pine: DefaultClutter
{
model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d";
affectedByWind = 0.0;
swLighting = "false";
scaleMin = 0.3;
scaleMax = 0.7;
};
   class DAR_DAR_Base_BigFallenBranches_pine02: DefaultClutter
{
model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d";
affectedByWind = 0.0;
swLighting = "false";
scaleMin = 0.3;
scaleMax = 0.7;
};
   class DAR_DAR_Base_BigFallenBranches_pine03: DefaultClutter
{
model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d";
affectedByWind = 0.0;
swLighting = "false";
scaleMin = 0.3;
scaleMax = 0.7;
};
   class DAR_DAR_Base_GrassGreenGroup: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
affectedByWind = 0.6;
swLighting = "true";
scaleMin = 0.7;
scaleMax = 1.0;
};
   class DAR_DAR_Base_GrassDry: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrGrassDry.p3d";
affectedByWind = 0.5;
swLighting = "true";
scaleMin = 0.8;
scaleMax = 1.2;
};
   class DAR_DAR_Base_GrassDryGroup: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d";
affectedByWind = 0.65;
swLighting = "true";
scaleMin = 0.65;
scaleMax = 1.0;
};
   class DAR_DAR_Base_GrassDryMediumGroup: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d";
affectedByWind = 0.7;
swLighting = "true";
scaleMin = 0.8;
scaleMax = 1.0;
};
   class DAR_DAR_Base_WeedBrownTallGroup: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d";
affectedByWind = 0.3;
swLighting = "true";
scaleMin = 0.9;
scaleMax = 1.25;
};
   class DAR_DAR_Base_WeedGreenTall: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d";
affectedByWind = 0.3;
swLighting = "true";
scaleMin = 0.8;
scaleMax = 1.2;
};
   class DAR_DAR_Base_PlantMullein: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d";
affectedByWind = 0.35;
swLighting = "true";
scaleMin = 0.7;
scaleMax = 1.15;
};
   class DAR_DAR_Base_ThistleYellowShrub: DefaultClutter
{
model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d";
affectedByWind = 0.2;
swLighting = "true";
scaleMin = 0.7;
scaleMax = 1.1;
};
   class DAR_DAR_Base_ThistleThornGreen: DefaultClutter
{
model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
affectedByWind = 0.3;
swLighting = "false";
scaleMin = 0.3;
scaleMax = 1.0;
};
   class DAR_DAR_Base_ThistleThornGreenSmall: DefaultClutter
{
model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
affectedByWind = 0.25;
swLighting = "false";
scaleMin = 0.4;
scaleMax = 0.7;
};
   class DAR_DAR_Base_FlowerLowYellow2: DefaultClutter
{
model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d";
affectedByWind = 0.4;
swLighting = "true";
scaleMin = 0.6;
scaleMax = 1.0;
};
 
 };

 

 

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Try lowercase in your files path on your surfaces.

 

For example change :

 

files = "DAR_DAR_Base_dry_grass*";

 

To this :

files = "dar_dar_base_dry_grass*";

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Try lowercase in your files path on your surfaces.

 

For example change :

 

files = "DAR_DAR_Base_dry_grass*";

 

To this :

files = "dar_dar_base_dry_grass*";

 

Does it matter if my file names have caps?

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Some files are case sensitive and have to be lowercase, my surfaces are all lowercase, even though the files are in caps.

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Some files are case sensitive and have to be lowercase, my surfaces are all lowercase, even though the files are in caps.

 

Well thank you.. I cannot believe that worked.

 

That is the stupidest thing that no one would ever think of lol.

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Happy to help, I hit the same issue and many more, so if you get stuck just ask.

Also think about joining the terrain builders skype group, so many experienced people all willing to help.

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Cheers Richie, as I had one texture that just would not work and I gave up and left it and moved on, looked again and it had a cap letter at the beginning  - changed it and my last texture is now workings s well !

 

Learn something new every day  especially with BIS tools  :)

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Happy to help, I hit the same issue and many more, so if you get stuck just ask.

Also think about joining the terrain builders skype group, so many experienced people all willing to help.

 

 

Hey Richie how can I join the terrain builders skype group?

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The links to join the many Skype groups are Here

Thanks Richie but I'm still in trouble...

Maybe this is a very dumb question, but since I'm not used to use Skype there it goes:

How do I use that links in Skype?

:mellow:  :mellow:  :mellow:

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Send me a contact request on Skype, username is  pkrichie

Then i'll add you to the TB group and remove you from my contacts :)

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I was having the same problem and this fixed it!!!!  Thanks for the knowledge!!!!

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