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macieksoft

How to make balloons floating in air (alternative config)?

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Hi. I am trying to make floating balloons in ArmA 3.

There are actually 2 types of balloons in ArmA 3, water filled and air filled. I want to make hellium filled and a floating one (that will float in and and do not go up or down).

Hellium filled would be used as range targets and floating in air would be used as remote controled balloon blimp range target

something like this:

 

How to make them floating? I want to use alternative config to add 2 more types of balloons (and do not change existing ones). I know how to make configs but i am not sure what kind of parameter should i use to make them behave the way i want.

I tried gravityFactor = 0; But it did not changed anything. Can anyone tell me what kind of parameter can make them float?

 

And will they pop like in the video when i attach bullet in front of them?

 

And remote control script is not a problem for me, i can do it using set velocity commands.

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I know this is a script command, but try this in your mission:

while {!isNull myBalloon} do
{
myBalloon setPos (myBalloon modelToWorld [0,0,1]);
sleep 0.2;
};

It will raise the balloon by 1 meter every 0.2 seconds. (probably not efficient, but otherwise I have no clue)

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you are better of using the standard airplane flight model (utilising VTOL hover) or the basic helicopter model and tweak it until it fits your needs... it will be tricky however and i wouldn't expect great results from it.

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I'd love to see you pull this off. I have a similar idea for a future project dirigible.

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i have been modeling an arostat for FOBs. If someone figures a way to do this, I would love for it to be lower and raise-able

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